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i see someone else called his moves stubby which is funny because that's how it feels in +R lol
If there's more of a general consensus on the character being too weak, or otherwise a lot of consistent solid criticisms on the character, then I'll definitely consider making some changes. But as it is, I don't fully believe the character needs to be changed significantly at the moment.
On top of that, Sol can special cancel out of a LOT of his attacks, which allows him to convert and score more damage off of a stray hit rather easily.
Even besides all that... you have a pretty useful airdash that's rather versatile for movement, for baiting/punishing options, and pretty much anything else. Sol as a whole will rely a lot on parrying, hard reads, and otherwise baiting and punishing when dealing with characters that can wall him out.
Essentially, I designed him in my image based on playing him in Guilty Gear (mostly Xrd) and I think where he sits right now is pretty good. I think giving him any better methods of approaching at this point will offset the balance.
The character is a close-range bruiser, with his neutral control/larger, stronger moves typically (with some exceptions) being his slowest ones in exchange for his fast close-range attacks and easy gatling combos allowing him to overwhelm people and keep up combos that reward you for staying on top of the opponent.
He can kill pretty quickly if the opponent isn't careful, but can also be walled out pretty hard by characters that simply have better neutral - or zoners.
He has some low-commitment approach options as well - his forward air is an incredible tool for approaching. Good range, a bit of a disjoint, low recovery, and it's easy to combo after regardless of when and where you hit it. Down air is useful too, but riskier and overall slower. Neutral air is perfectly fine as well, even despite it seeming small.
Neutral special on the ground will help you a lot if you're having trouble approaching too.
like, he's fun, i like him, but it's impossible to pin down some characters simply because he has no way to reach using his tilts