Crusader Kings III

Crusader Kings III

677 ratings
Pets Expanded
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File Size
Posted
Updated
5.345 MB
Oct 31, 2023 @ 5:14pm
Sep 10 @ 6:59am
21 Change Notes ( view )

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Pets Expanded

Description
Adds 17 new pets and completely reworks the pet story cycles that already exist in the game!

A pet is no longer just a modifier; it's an animal with personality, age, health... and even an opinion of their owner! They can develop relationships with other pets and have children. There's a brand new GUI that lets you see most of this info and more.

To help care for your pet, you can hire a Keeper of the Menagerie. They will see to the day-to-day care of the animals, and employing one also unlocks additional functionalities for the player! However, like all people, they can also cause issues...!

Since cat/dog/horse story cycles are used in vanilla content, I have done my best to handle that so nothing will break. However, since I've edited quite a lot of files for this mod, and I don't own the latest DLCs, please let me know if you encounter any bugs or weird behavior and I'll try to get it fixed as soon as possible!





Features
  • 17 new (and 3 reworked) pets!
  • A lot more details and personality added to the pets
  • New UI to see all your pets
  • New flavor events
  • New character interaction: Gift Pet
  • New court position: Keeper of the Menagerie
  • New decision: Search For a Keeper of the Menagerie
  • New decision: Search For Animal





Pets
  • Cat
  • Dog
  • Horse
  • Badger
  • Bear
  • Falcon
  • Ferret
  • Fox
  • Hedgehog
  • Lion
  • Monkey
  • Nightingale
  • Parrot
  • Rabbit
  • Squirrel
  • Tiger
  • Weasel
  • Elephant
  • Hawk
  • Raven





Save Game Compatibility
It handles any started cat/dog/horse stories, so it's safe to add to started playthroughs!





Mod Compatibility
Not compatible with another mod that touches the cat/dog/horse story cycles, but otherwise it's fairly self-contained! However, it handles quite a few files, so tread with caution and let me know if you encounter any issues!





Translations

Chinese
https://steamcommunity.com/sharedfiles/filedetails/?id=3084082826

Russian
https://steamcommunity.com/sharedfiles/filedetails/?id=3128924609

German
https://steamcommunity.com/sharedfiles/filedetails/?id=3124002204
307 Comments
明国来客 Nov 29 @ 10:05pm 
i can't select my bear, is there any bug with it?
神说万岁 Nov 29 @ 5:00am 
Will he update again?
KillerWolf2022 Nov 22 @ 2:09am 
agreed, a wolf would be cool
obcorbino2146 Nov 17 @ 10:38pm 
Man I wish there was a wolf as well, that would be cool.
Cairsiden Nov 8 @ 6:35am 
So no one else has mentioned it so far....so it might just be me? (though I don't see how), but this is throwing off a TON of errors for me, and might be crashing my game repeatedly. error is:
[09:27:35][E][jomini_script_system.cpp:303]: Script system error!
Error: untyped trigger [ Scoped object of type 'character' is not valid ((no character) weak (Character - 4294967295)!) ]
Script location: file: common/scripted_guis/00_pets_expanded_scripted_guis.txt line: 489 (PE_gift_pet_gui_toggle:is_shown)
Quindite Nov 4 @ 10:44am 
pet icon overlaps with "search artifacts" icon from "search and trade artifacts" mod. not sure whos that left up to so im leaving a comment under both
FyrFly Nov 3 @ 2:28pm 
Some sort specific animal graphic in the background would be kool. Some kind of image showing the animal you are making a choice on would be awesome.
Imperator of Rome Oct 31 @ 11:06am 
Add Giraffes, especially since one of the events in the Hold Court Decision revolves around someone from East Africa coming to your court and gifting you a Giraffe. (With none of the aforementioned gold and jewels added to your personnel wealth or Empire's treasury.)
Squishyjellyfish Oct 31 @ 10:45am 
update please
Imperator of Rome Oct 16 @ 3:06pm 
Wasn't that a controversial DLC?