Caves of Qud

Caves of Qud

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Tealeaves
   
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Branch: Stable
Character: NPC
File Size
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269.038 KB
Oct 30, 2023 @ 4:03pm
Sep 22, 2024 @ 11:07pm
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Tealeaves

Description
A new merchant has appeared in the Stiltgrounds. They're still figuring themselves out, but in the meantime they've got a lucrative deal with the Consortium while they learn about the world, and they're serving as a chandler-in-training north of Tszappur's tent. If you're passing through, why not go say hello? They've got a modest stock of things -- including a recoiler for the Six Day Stilt, which has proven fairly elusive these days.

Only one per person, though. People keep throwing them down the well.




Introduces Tealeaves, a newly sentient tea tree from the deep jungle. They're a written NPC, with their own personality, dialogue, and water ritual skill. You can find them settled outdoors just north of there Tszappur stands; Tealeaves stocks tier 1 wares, in addition to a single non-restocking Six Day Stilt recoiler.

This mod was developed over the course of a little under a day for the Monster Mash[itch.io] modding jam. If you want to see all of the dialogue, make sure you talk to Wardens Esther a bit too.

This mod is released under Creative Commons Zero, so the whole thing is in the public domain. You can find its source code on GitHub[github.com]; everything is heavily documented for the sake of being a useful learning resource, so feel free to dig around and use sections of the code for your own things.

The sprite for Tealeaves was graciously provided by coiledlamb, who agreed to release it under CC0. Thank you!
9 Comments
Ceres et al.  [author] Jan 14 @ 9:30am 
oh, yeah; Tealeaves will only appear if you install the mod before visiting the Stiltgrounds for the first time. if you wanna refresh, you can open the wish menu and type "rebuild" while in the right zone -- it'll reset the area, which will also include whatever merchants are there and any water rituals you've done, but Tealeaves will show up there!
Nev Jan 14 @ 9:21am 
same thing here. i have some mods but none that should alter the map in any way. i figured it was because i visited the six day stilt before i installed this mod, so it was already generated without?
Ceres et al.  [author] Dec 23, 2024 @ 9:18am 
it seems to be working for me! what's your modlist? if there's anything else that modifies the six day stilt, it might be interfering
Sharkfists Dec 22, 2024 @ 9:02pm 
doesn't seem to be working in 1.0 for me. wardens esther has dialogue mentioning them but the actual NPC is missing
Ceres et al.  [author] Dec 1, 2024 @ 11:57am 
just a heads-up: I'd expect a few days' wait after 1.0 drops before this updates. it's possible it might update same-day, but chances are I'll wanna just dive in and take a few days to play the game unmodded. libndink
Ceres et al.  [author] Jul 28, 2024 @ 1:23pm 
it should!
Kinasin Jul 28, 2024 @ 12:13am 
is this working fine with molting?
Ceres et al.  [author] Jan 30, 2024 @ 7:33pm 
I think they can move around, at least! can't recall offhand though. as for the skill point thing, I can't actually take credit for that -- that's actually an interaction with legendary newly sentient beings in vanilla, it's just that the only one you can ever find consistently is like, Thah. even so, thanks for the kind words :>
Obsidious Jan 30, 2024 @ 5:39pm 
I love Tealeaves so much! I almost took them on as a companion before realising that I didn't know if they have the power of locomotion. I really like their attitude to life and learning and identity and also, the child skill thing??? Wonderful, and feels right at home in Caves of Qud.

Plus, my most recent character had a very distressing journey to the Six-Day Stilt (there may have been a bit of a snowballing crisis of faith) and Tealeaves was a most welcome reprieve!