Garry's Mod

Garry's Mod

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Mapbase animations
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic, Realism
Rozmiar pliku
Zamieszczono
15.861 MB
28 października 2023 o 1:34
1 lista zmian ( zobacz )

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Mapbase animations

W 1 kolekcji stworzonej przez Gildun
Gildun Addons
Przedmioty: 15
Opis

Addon is port of the animations for HL2 NPCs from Mapbase mod for half-life 2, allowing users to make maps more conveniently and better.

Features
This addon changes animations of NPCs for them to use
  • pistols (combine soldiers)
  • AR2 (metrocops)
  • Shotgun (metrocops)
  • RPG (cops and soldiers)
  • Melee (soldiers)


-Changes pistol animations for rebels
So they can shoot while running

-Unarmed Combine soldiers now have proper animations



-Also, with MB animations NPCs can unholster and holster weapons (can be done by console command
"ent_fire !picker holsterweapon/unholsterweapon" or via Hammer)



Credits
Blixibon- Created Mapbase and made the animations
Gildun - Uploaded to Gmod workshop.

You can access to animations models source[github.com] as well


The map used on screenshots is Panopticon Parking

!!!ATTENTION!!
Before telling me that this addons does not work, please consider doing this things:
  1. Try disable all other addons but this (especially the ones which changes the animations or models)
    if even this doesn't help, then
  2. Restart your game and try again
Popularne dyskusje Zobacz wszystkie (3)
3
17 lipca o 2:38
Unfortunate but the mod just simply don't work.
Bob
1
10 maja o 2:28
bugs i guess
Agent51
0
31 lipca o 17:21
Issues?
Glass of Lime Soda
Komentarzy: 130
imelda11amel 13 maja o 14:17 
why does the animation pack make my combine tpose and fly and my rebels glitching out while tposing?
Gildun  [autor] 30 kwietnia o 22:14 
Another note: they (cops and citizens) can perform dynamic interactions with console variable "hl2_episodic" is enabled.
virgil 30 kwietnia o 17:37 
Q: Finally a definitive community fix?
A: YES.
/LazzArouS\ 21 lutego o 8:24 
how did you port this?
Gildun  [autor] 8 lutego o 22:19 
Always.
Kzyfm 8 lutego o 21:55 
Gildun, will you update it or it'll always stay like that?
toby 1 lutego o 0:01 
oh ok, thanks for the information
Gildun  [autor] 1 lutego o 0:01 
Nah, requires source code changes. Might be possible with LUA, but i'm not expert in it.
toby 31 stycznia o 23:55 
oh, is it possible for it to be with combine too like in ez2
Gildun  [autor] 31 stycznia o 23:43 
Oh, that is the "stimulated" animation, the same type of animation as for citizen. It's being used when they're in a combat\alert state.