Garry's Mod

Garry's Mod

841 ratings
Mapbase animations
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic, Realism
File Size
Posted
15.861 MB
Oct 28, 2023 @ 1:34am
1 Change Note ( view )

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Mapbase animations

In 1 collection by Gildun
Gildun Addons
15 items
Description

Addon is port of the animations for HL2 NPCs from Mapbase mod for half-life 2, allowing users to make maps more conveniently and better.

Features
This addon changes animations of NPCs for them to use
  • pistols (combine soldiers)
  • AR2 (metrocops)
  • Shotgun (metrocops)
  • RPG (cops and soldiers)
  • Melee (soldiers)


-Changes pistol animations for rebels
So they can shoot while running

-Unarmed Combine soldiers now have proper animations



-Also, with MB animations NPCs can unholster and holster weapons (can be done by console command
"ent_fire !picker holsterweapon/unholsterweapon" or via Hammer)



Credits
Blixibon- Created Mapbase and made the animations
Gildun - Uploaded to Gmod workshop.

You can access to animations models source[github.com] as well


The map used on screenshots is Panopticon Parking

!!!ATTENTION!!
Before telling me that this addons does not work, please consider doing this things:
  1. Try disable all other addons but this (especially the ones which changes the animations or models)
    if even this doesn't help, then
  2. Restart your game and try again
Popular Discussions View All (2)
2
May 10 @ 2:28am
Unfortunate but the mod just simply don't work.
Bob
1
May 10 @ 2:28am
bugs i guess
Agent51
130 Comments
imelda11amel May 13 @ 2:17pm 
why does the animation pack make my combine tpose and fly and my rebels glitching out while tposing?
Gildun  [author] Apr 30 @ 10:14pm 
Another note: they (cops and citizens) can perform dynamic interactions with console variable "hl2_episodic" is enabled.
virgil Apr 30 @ 5:37pm 
Q: Finally a definitive community fix?
A: YES.
/LazzArouS\ Feb 21 @ 8:24am 
how did you port this?
Gildun  [author] Feb 8 @ 10:19pm 
Always.
Gaxytua Feb 8 @ 9:55pm 
Gildun, will you update it or it'll always stay like that?
toby Feb 1 @ 12:01am 
oh ok, thanks for the information
Gildun  [author] Feb 1 @ 12:01am 
Nah, requires source code changes. Might be possible with LUA, but i'm not expert in it.
toby Jan 31 @ 11:55pm 
oh, is it possible for it to be with combine too like in ez2
Gildun  [author] Jan 31 @ 11:43pm 
Oh, that is the "stimulated" animation, the same type of animation as for citizen. It's being used when they're in a combat\alert state.