Left 4 Dead 2

Left 4 Dead 2

100 betyg
Talker Script For Time To Die
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Game Content: Scripts
Filstorlek
Lades upp
Uppdaterades
310.336 KB
19 okt, 2023 @ 13:51
14 feb, 2024 @ 12:01
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
Talker Script For Time To Die

I 1 samling av Queen Blush
ChimiChamo's Campaign Talkers
2 artiklar
Beskrivning
"because why not" - me before making this

This addon adds a VScript talker script to the custom campaign "Time To Die" .

What this addon does to said campaign:
-Adds lines that would previously only be for 1 survivor to all
-Adds line variation where before there would only be 1
-Fixes issues such as survivors speaking to those that don't exist
-Updates the sizes and location of some trigger entities that seemed weird to me before
-Removed unnecessary lines such as the ones where survivors spot the CEDA common infected

This does NOT change the map files themselves in any way, everything here is done with scripts

This will NOT conflict with any talker addon.

I have a crippling addiction to making VScript talker scripts; as such if any map creators want me to make a talker script for their maps, I would be more than happy to do so.
7 kommentarer
Bane 28 feb, 2024 @ 1:41 
Would be nice to see a talker for Salvation Falls
Nick Overwick 13 feb, 2024 @ 18:23 
yeah the survivors still dont talk at the start of the campaign
Hot Wet Nobel Laureates 6 feb, 2024 @ 17:46 
Did a quick test and the survivors do talk in the saferooms now. However, they don't talk at the start of the campaign
Kyle H. McCloud 29 okt, 2023 @ 22:35 
Hey there! I finally got a chance to play through my campaign with this mod installed and it was a fascinating experience. Seeing someone else's interpretation of my work almost made it feel like it was new to me even though I've played through Time to Die dozens of times. You put a lot of effort into this and it shows.

Side note: safe room conversations never played out for me even though the rest of the dialogue worked. I assume that's a glitch, so I thought I'd let you know. I had the "Custom Infected in Time to Die" mod installed, I wonder if that causes a conflict.

Keep making cool stuff :praisesun:
Digital_Revenant 22 okt, 2023 @ 15:52 
Any chance for something like this for the custom map Dark Wood (Extended)?
K 20 okt, 2023 @ 19:08 
Such an awesome talker, really makes the campaign feel so much more alive
somerandom 20 okt, 2023 @ 17:28 
real