Left 4 Dead 2

Left 4 Dead 2

74 ratings
Talker Script For Time To Die
   
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Game Content: Scripts
File Size
Posted
Updated
310.336 KB
Oct 19, 2023 @ 1:51pm
Feb 14 @ 12:01pm
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Talker Script For Time To Die

In 1 collection by ChimiChamo
ChimiChamo's Campaign Talkers
2 items
Description
"because why not" - me before making this

This addon adds a VScript talker script to the custom campaign "Time To Die" .

What this addon does to said campaign:
-Adds lines that would previously only be for 1 survivor to all
-Adds line variation where before there would only be 1
-Fixes issues such as survivors speaking to those that don't exist
-Updates the sizes and location of some trigger entities that seemed weird to me before
-Removed unnecessary lines such as the ones where survivors spot the CEDA common infected

This does NOT change the map files themselves in any way, everything here is done with scripts

This will NOT conflict with any talker addon.

I have a crippling addiction to making VScript talker scripts; as such if any map creators want me to make a talker script for their maps, I would be more than happy to do so.
7 Comments
Bane Feb 28 @ 1:41am 
Would be nice to see a talker for Salvation Falls
Buck Overwick Feb 13 @ 6:23pm 
yeah the survivors still dont talk at the start of the campaign
Hot Wet Nobel Laureates Feb 6 @ 5:46pm 
Did a quick test and the survivors do talk in the saferooms now. However, they don't talk at the start of the campaign
Kyle H. McCloud Oct 29, 2023 @ 10:35pm 
Hey there! I finally got a chance to play through my campaign with this mod installed and it was a fascinating experience. Seeing someone else's interpretation of my work almost made it feel like it was new to me even though I've played through Time to Die dozens of times. You put a lot of effort into this and it shows.

Side note: safe room conversations never played out for me even though the rest of the dialogue worked. I assume that's a glitch, so I thought I'd let you know. I had the "Custom Infected in Time to Die" mod installed, I wonder if that causes a conflict.

Keep making cool stuff :praisesun:
Shad3rEVO Oct 22, 2023 @ 3:52pm 
Any chance for something like this for the custom map Dark Wood (Extended)?
K Oct 20, 2023 @ 7:08pm 
Such an awesome talker, really makes the campaign feel so much more alive
somerandom Oct 20, 2023 @ 5:28pm 
real