Europa Universalis IV

Europa Universalis IV

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Reduced Exponential Colonization
   
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Oct 9, 2023 @ 1:03pm
Feb 13, 2024 @ 12:23pm
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Reduced Exponential Colonization

Description
THIS MOD IS A WORK IN PROGRESS. FEEL FREE TO PROVIDE FEEDBACK.

The goal of this mod is to reduce the speed of colonization by applying penalties to having multiple colonists and/or colonies. Thus, it will slow down exponential colonization, hopefully making colonization more competitive especially for later colonizers (ex. Russia, Dutch, etc.).

Once a colonist is acquired, new triggered modifiers can be seen.

For each colonist above the first one, a nation gets -35 global settler growth and -10% global settler chance.

These penalties apply to any colonies a nation has, ex. colonial Brazil with two colonists will also begin incurring penalties.

Additionally, for each colonial nation(subject) that a colonizer currently has, a nation gets -30 global settler growth.

Finally, every colonial nation has -30 settler growth and -10% settler chance.

This mod changes no original game files, so it should be technically compatible with any other mods used.
12 Comments
Stuff_the_Second Jan 4 @ 8:15pm 
A better Idea, in my opinion would be to prevent any colonization via a triggered modifier that removes all colonists until 1492 (when Columbus discovered the Americas) for England, France, Portugal, Castile/Spain and any other nation that gets either a colonist or the ability to recruit Explorers and Conquistadors as part of their national ideas. For everyone else I would restrict them until the colonization institution spawns in and had been embraced by them.
filth Jan 4 @ 8:40am 
2) Note: This is my first game with the mod. I play Netherlands, I started colonization in the middle game. I didn't get the exploration idea, I just got the expansion idea. I somehow managed to get 4 colonists and I have 9 colonies at the same time (since my economy is very good, I can easily establish simultaneous colonies) but my colonies are hardly progressing, in fact, they are counting down despite having colonists, and the colonies are abandoned on their own. This didn't just happen to me, Spain lost its colony five times on the Cape of Good Hope. Maybe if I had taken the exploration idea and encouraged more settlements in my country, it would have been different. Maybe countries that played completely colonist in the early stages do not have this much trouble.
filth Jan 4 @ 8:39am 
1) First of all, the mod idea is very necessary and should be added to the game, but the penalties that come with increasing the number of colonists are very disproportionate. Countries that build more colonies by either increasing the number of colonists or spending more money on colonies suffer serious losses. Yes, colonization is very easy in the main game, this should be nerfed, but in this mod, those who invest in colonization get a lot of debuffs, at least the debuffs that come as the number of colonies and colonists increase should be reduced a little more.
mtegui Nov 11, 2024 @ 3:21am 
Great mod, but maybe it could include that the ai doesn't pick exploration as an early idea, instead waiting for the third or fourth idea group for it
Orange1861 Mar 8, 2024 @ 6:22pm 
I think a big part of fixing the issue is reducing settler increase from technology.
One Eyed Pete Feb 15, 2024 @ 8:23am 
As opposed to specific penalties against certain nations that have better colonial ideas, which is not necessarily a bad thing and adds some variability between countries. Brazil is pretty big after all.
One Eyed Pete Feb 15, 2024 @ 8:22am 
Have you considered making Exploration Ideas inaccessible to AI colonizers before, say, 1480-1490?
4x-RT  [author] Feb 13, 2024 @ 12:21pm 
Sorry for taking a while to respond, life was quite busy for me.

Thanks for the feedback. I lowered the colonization penalty for being a colony to -30 from -75, and the global settler chance to -10% from -15%.

In regards to the Portugal issue, I think the exponential growth comes from the fact that Portugal can get a lot more colonists than other countries. To combat that I made the penalties for having each colonist above the first one become -35 growth from -20. If that doesn't curb their growth, I might slap a penalty just for Portugal.
Schrader Feb 10, 2024 @ 2:40pm 
to echo what cpsh1234 said, the -75 modifier is too much. Colonial nations are usually unable to colonize and just create colonies endlessly in the same province only to be destroyed a month later...
Taspher Jan 16, 2024 @ 3:14am 
Hey, thought I'd just provide some feedback because I really like what you are trying to do here and want this mod to do well.

Firstly, I don't know how they get it, but Portugal still manage to support 4-5 colonists with 85 colonial spread in this mod, so some deliberate nerfing of Portugal would be good.
The other thing I've noted is that sometimes, colonial nations just aren't able to colonise at all. The -75 to colonial sped is too difficult to overcome. Especially when most colonial nations take explo/expansion. Instead, I've found -30 works better.

IDK if it's possible, but can you set a minimum colonial growth? Because right now, it's too common to see the AI setting up a colony only for it to die off and then immediately setting up a new one in the same place. Something like a minimum of -10, so that settler chance can help you to grow would be really useful, but I'm not sure if it's technically possible.