Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

49 ratings
StyleEditor+ [BETA]
   
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Sep 17, 2023 @ 9:07am
May 15 @ 10:43pm
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StyleEditor+ [BETA]

Description
KNOWN MOD CONFLICTS:
  • Parryer: Uses an overwrite which crashes when used with this mod. Fix ETA unknown.
  • Foreigner: Has a conflict buried somewhere in there, and I'm unlikely to dig it out - don't expect a fix.


    Description:
    The overhaul of previously named "Advanced Style Editor", now featuring
    - The ability to append up to 24 aura particles! (you probably should never use that many)
    - Mod Options integration for setting maximum auras per player! (required for going above two auras)
    - Scale/Sprite select!
    - Click+Drag to throw the little man around!
    - Support for prior up to eight color slots (will launch relatively soon w/ a flagship char)
    - Support for character-unique parameters (launches w/ flagship char)
    - Basic shader changes (optional, launching in one or two weeks most likely)
    !!! Currently accepting replays for an aura showcase! Submit by:
    Finding my thread in the YOMI modding discord, or
    Posting them to #modded-replays, and @'ing me in there!
92 Comments
Bedmelt  [author] 13 hours ago 
turn on clip, and then set the particle in_front - itll only draw the particle when its on top of the character sprite. traditional afterimages are something im 50/50 on being able to do, and they are something i do WANT to do. but in vanilla, afterimages are made by spawning a new particle for each frame. obviously it becomes a lot harder to do when i have a loooot of other stuff to carry onto the new particles. so for now, not possible, in the future? maybe
IlBizzo!!! 22 hours ago 
I can't seem to figure out what the "clip" button does. Also, is there any way to make it so that the "use sprite" particles are fixed on the sprite that was in use when they have been generated? Like, right now each particle mimics the player sprite for his whole lifetime, but i'm trying to create an aura with particles that never change form (they might change size of course) after they've been spawned, kinda like an afterimage. Let me know if it's something possible.
Bedmelt  [author] Jun 27 @ 8:22pm 
if you hover your mouse over ERRs, it will display text showing why you got the error - in your case, go to the mod options for this mod, and raise the max auras.
Infernis11 Jun 27 @ 8:09pm 
Hey I have a question, Everytime I try to apply the third aura I just get an error on the side Im I doing something wrong or is there something wrong with the mod?
Bedmelt  [author] Jun 27 @ 12:58pm 
animation currently only applies to a very few specific sprites - it'll get a lot more intuitive after the UI update comes out!
Tomura Shigaraki Jun 26 @ 8:33am 
what do the animation settings do? i really cant tell
Bedmelt  [author] Jun 23 @ 6:55pm 
1) tip number one: just do shit until you like what youre looking at LOL. alternatively, find the thread on yomi mod discord, there's a pretty dedicated group of style wizards
2) uh yes. orbiting is in vanilla? and i didnt get rid of it. its called orbit velocity!
3) no and there never will be - you can add custom sprites but there's no way to make them show for everyone else, and i wouldnt make that possible even if i could, its literally a recipe for disaster
4)
lil_zoned_out Jun 23 @ 5:53pm 
some questions,
1, do you have any tips im dumb :sob:
2, is there a way to make particles orbit
3, is there a way to add custom particles that everyone can see,
4, THIS MOD IS SO SICK THANK YOU FOR MAKING IT!!!! :GunfireRebornlove: :stella_hearts:
Bedmelt  [author] Jun 23 @ 7:36am 
yeah ive seen a couple people say things along the lines of lam characters removing their auras - i think its just part of the mods, they might for whatever reason remove/replace aura particles. my mod script cant know that characters are removing/restarting the style, so its only overriding once at roundstart.
Nooooooah820 Jun 22 @ 10:23pm 
alr well cool it isnt a bug with this mod i think its just something miko does