Stellaris

Stellaris

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Real Terraforming
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Sep 8, 2023 @ 12:18pm
Oct 31, 2024 @ 8:58am
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Real Terraforming

In 1 collection by Annatar
Real Space Full Pack
14 items
Description
Real Terraforming v 1.1.3

This version is compatible with patch 3.14 Circinus.

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[discord.gg]
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This mod is designed to completely change the existing mechanics of terraforming in the game. Real Terraforming should appeal primarily to those who like wagering and interesting micromanagement. Like most of my mods, this mod will not make your game easier.

This is a completely standalone mod that does not require Real Space. Although I plan to add more features in the future, when combined with some of the other mods in my series.



When using Real Terraforming, you will not be able to terraform habitable planets in the old ways. The terraforming button won't go anywhere, but you won't have any links available to modify a planet, except for some exceptions. Exceptions are things that have not yet been added by this mod. For example, the ability to terraform uninhabitable planets.

The main feature of the new terraforming mechanics is the use of situations. You may have seen a similar thing when playing with “Idyllic Bloom” civic.

Terraforming technologies will now open up special terraforming projects that you can launch through planetary decisions. Terraforming projects can have different terraforming goals and ways of approaching them. Terraforming goals can include not only climate change (changing the class of a planet in terms of game mechanics), but also changing various planetary features (modifiers, deposits, etc.). Different terraforming projects can affect different parameters of a planet, the change of which is displayed as terraforming process scales (situations). Terraforming projects can trigger multiple terraforming processes. For example, a “Climate Change Process” Project affects Temperature and Humidity, which are displayed as two separate situations.

Terraforming projects almost always require special buildings. In some cases, these special buildings give access to these projects. In other cases, the special positions that these buildings grant are required to progress already running projects.

During the terraforming process, various events will occur that affect the progress of terraforming and other features of the planet. The outcome of terraforming may not always be predictable. Random events can drastically alter progress and lead to a different result than you expected.

Depending on the terraforming project, you may be able to influence some terraforming processes directly, but not others.

Losing control of a terraforming project (by forgetting) can also end badly. This mod is an additional burden on micromanagement in the game.

Game modifiers that speed up terraforming will also affect the speed of progress of terraforming processes (situations).

Terraforming Projects

Deep Borehole Drilling - Opens with the "Terrestrial Sculpting" technology. A "Geoengineering Complex" building is required.

Aquifer Release - Opens with the " Terrestrial Sculpting" technology. Requires Geoengineering Complex building.

Greening Operation - Opens with the " Terrestrial Sculpting" technology. Requires "Soil Fertilization Plants" building.

Climate Change Process - Opens with "Atmospheric Manipulation" technology (Old technology removed from the game is back. Hands-on!). "Terraformers" or "Terraforming Drones" jobs are required to progress.

Climate Restoration Process - Opens with the "Climate Restoration" technology. "Terraformers" or "Terraforming Drones" jobs are required to progress.

The "Ecological Adaptation" technology, at this time, does not open new projects, but mitigates damage to the ecosystem from terraforming and unlocks improved terraforming buildings.

How does it work?

The terraforming process is usually self-explanatory. You can see what happens at each step and control depending on your goal. But in some cases, you may need a hint. So if you like to learn everything on your own, don't read below.

Two parameters affect the planet's climate change: temperature and humidity. The combination of these parameters determines what class of planet you get.

Desert World - Temperature: High. Humidity: Low.

Arid World - Temperature: Medium. Humidity: Low.

Savannah World - Temperature: High. Humidity: Medium.

Continental World - Temperature: Medium. Humidity: Medium.

Ocean World - Temperature: Medium. Humidity: High.

Tropical World - Temperature: High. Humidity: High.

Alpine World - Temperature: Low. Humidity: Medium.

Tundra World - Temperature: Low. Humidity: Low.

Arctic World - Temperature: Low. Humidity: High.


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Version 1.0 is, in a way, an experiment. I needed to realize an idea, and I did it.
Already in version 1.1 I plan to do some bug work, based on feedback. There will also be new terraforming projects and synergies with New Frontiers (ability to terraform into subclasses, etc). The ability to terraform other classes of planets among the habitable planets for which I haven't had time to add such a feature will be added.
Version 1.2 will open up the ability to terraform uninhabitable planets. And of course will add synergy with Planetary Stations.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

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101 Comments
이사우로스 Apr 13 @ 3:22pm 
this mod 4.0 update after said discord
ColdSpaCe7 Apr 12 @ 5:05am 
no update needed?
이사우로스 Feb 21 @ 9:14pm 
said that discord
Random Tank Feb 21 @ 6:31pm 
Yeah I've tried that. I don't think there is a way to get rid of it, because I now have a desert world with both extremely hot and extremely cold debuffs. I think this needs fixing...
이사우로스 Feb 21 @ 2:23pm 
heat the world need
Random Tank Feb 20 @ 7:05pm 
How do you get rid of the stuff like "extremely cold planet"? I've manged to terraform a planet to an arid world and it still has that debuff...
Jätevaakku Feb 13 @ 8:53pm 
Are you sure that terraforming modifiers affect the terraforming speed? I feel like nothing has changed even if I use terraforming edict and have the Conquer Nature agenda active.
银色子弹 Jan 29 @ 9:04pm 
When will Version 1.2 be released? Have you encountered any difficulties?
ColdSpaCe7 Jan 27 @ 6:59am 
is there an updated version of this mod?