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Void Dwellers for Machines
File Size
0.415 MB
Sep 7 @ 3:37pm
Sep 7 @ 4:28pm
2 Change Notes ( view )

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Void Dwellers for Machines

Mod updated and optimized for version 3.9.* ✅

▶ Not compatible with Achievements ❌ ▓

▶ Will not work with versions below 3.9 ▓

Briefly about THIS mod

With the release of patch 3.9, habitats have been changed in giving Hive Minds the ability to start with Void Dwellers origin without any problems.


I thought about it and decided to give a similar possibility to machine empires, including assimilators, servitors and exterminators. With this modification you can start the game on void dwellers, and just like organic empires enjoy or not enjoy the new redesigned habitats right from the start!

A more detailed description of the changes, for those who like the little nuances

💠The following game files were changed: 04_species_traits and 00_expansion. The rest of the changes were made point by point, without significant overwriting
💠The "Mysterious Replicator" modifier gives machines an additional 10 energy units
💠You can remove or add the Void Dwellers unique trait after closing the Synthetic Era quest[/b]

If you find any bugs or issues with the modification, be sure to post it in the comments!
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ajacksonian Sep 20 @ 7:36am 
I've always wondered why you couldn't start with a habitat based machine empire. I mean if some experiment went wrong on the home world... well, oops! Heck with a Rogue Servitor you could want to save the surviving biologicals as your primary duty! With space on board being limited you really have no choice but to quickly expand.
Rewasder Sep 12 @ 7:12am 
Agress0r  [author] Sep 12 @ 7:09am 
Added, after updating the mod forgot to update the English localization and this was only Russian.
Rewasder Sep 12 @ 6:58am