Starship Troopers: Terran Command

Starship Troopers: Terran Command

79 ratings
Watery graves
   
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4.979 MB
Jun 26, 2023 @ 6:33am
Jul 6, 2023 @ 1:30am
9 Change Notes ( view )

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Watery graves

Description
Scenario description spoiler free

Defend a water extraction station against an onslaught of various bugs over the span of a day.
Once repelled, take control of an elite squad to take the fight to them and hunt for their leader.


What to expect

1. Choose the difficulty level.
2. Two stage scenario = base defence style, followed by search and destroy.
3. Repel waves of stronger and tougher bugs.
4. Adaptive story based on efficiency and choices.
5. Adaptive music based on circumstances.
6. Day changes as time passes by.
7. The choices you make on how to approach things matter.
8. Ending based on your decisions and how efficient you were.


Scenario description with spoilers

This description will be a detailed breakdown of everything that will happen in the scenario. This if for those of you who need to know everything before it happens.

1. Choose how many bugs you want to deal with.
2. Defend a base prepared to hold off against bug attacks via bunkers, turrets, and Wave breaker cannons.
3. Keep at bay 10 waves of bugs that get stronger through numbers and mutations.
4. Use the generous resources provided, by holding on to parts of your base, to build more defences.
5. Take command of an elite squad formed of Power infantry troopers, Snipers, and a Fleet liaison for resupply and support purposes.
6. Eliminate the bugs entrenched flanks to release the pressure from your ally so it can provide support.
7. Assault the Brain bug’s position.



My thoughts

During the creation process I have identified various bug behaviour and pathing issues that I have reported to the developers.

I have done my best to work around these. The end goal is to have a fun experience and enjoy the scenario.

This is my first scenario that I have ever published, so I hope that you will enjoy it.
Feel free to rate it and leave in the comment section if you did or did not.

If you had any issues with it => anything actionable left in the comments would be appreciated so I can improve the scenario.
6 Comments
Stef the Cyclops  [author] Jul 5, 2023 @ 4:46am 
I just uploaded the correction for the Defeat along with a string of other changes that should make the scenario more responsive to the player.

You can check the latest change notes for more details.
Stef the Cyclops  [author] Jul 4, 2023 @ 11:21pm 
Morning Bling48.

After I introduced the AI ownership change of the base I forgot to update the Defeat settings. Sorting it out now.
Bling48 Jul 4, 2023 @ 3:27pm 
when all my forces died the game did not end or allow for reinforcements it just sat there and i could not do anything.
Stef the Cyclops  [author] Jun 27, 2023 @ 2:48am 
A Brain bug notification, that it is running while you are assaulting its position, has been added.
Stef the Cyclops  [author] Jun 27, 2023 @ 1:38am 
Thank you jerrodq2.

I haven't thought about a notification for the brain bug running. And you do have a point.
Will sort out some sort of notification today for it.

Thanks for the feedback :D
jerrodq2 Jun 26, 2023 @ 9:44pm 
Solid mission. Challenging base defense and fun ending assault. Only real complaint is that I didn't realize the brain bug started running away when I got close, had to reload a save a few minutes prior to kill it. Maybe an alert to say the bug is running for it, but I may not have understood the briefing fully, just saw 20+ minutes to kill then looked up to see it escaped. Other than that, very good mission.