Victoria 3

Victoria 3

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Political & Economic Changes
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File Size
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16.725 MB
May 25, 2023 @ 10:26pm
Oct 9 @ 1:46pm
240 Change Notes ( view )

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Political & Economic Changes

Description
Compatible version: 1.10.5
Languages
English, Simplified Chinese (translated by 霜月ユキミ) and French (translated by zastralopitek). See in Discussions for the chinese description.

The Mod
Political and Economic Changes seeks to make laws more distinct in shaping the economy and society of a country, interest groups more fluid and introduce various changes to offer more variety and flavor. It adds among other things:

  • Business Cycles with booms and busts.
  • Two-Party systems to Presidential Republics and Monarchies.
  • A new interest group representing non-unionized urban workers.
  • Alters pop attraction and social strata to make interest groups more dynamic.
  • Some Interest Groups adapt ideologically to attract new population groups.
  • An expanded tertiary sector with new goods (Entertainment, Media, Financial Services and Hospitality).
  • New companies, both generic and historic, utilizing the new goods.
  • Four new law categories (Banking System, State Autonomy, Alcohol Regulations and Foreign Service).
  • New laws to existing categories (Mixed Economy and Corporatism to Economic Laws, Professional Civil Service to Bureaucracy).
  • A host of laws have been adjusted to have more significant effects.
  • New ideologies.
  • More character interactions such as Influence Ideology.
  • New Journal Entries and Events.
  • Some flavor for countries through unique Journal Entries, events or historical companies.
  • Game Rules to modify most additions of the mod.
See discussions for a more extensive list.

Compatibility
The mod touches on all Interest Groups, some Ideologies, Ideological and Cultural Political Movements, and multiple Laws. Other mods that adjust interest groups will not be fully compatible. Other mods that touch on the same Political Movements, Laws and Ideologies will not be fully compatible.

Hail Colombia is compatible if the PEC Two-Party System is disabled in Game Rules.

Morgenröte is compatible with this compatibility patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3508277202

Anbennar: A Fantasy Total Conversion is compatible with this compatibility patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3582344062

Industry Realism is compatible with this compatibility patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3241308181
Popular Discussions View All (6)
3
Nov 6, 2024 @ 10:38am
Simplified Chinese Description & Guides, courtesy of 霜月ユキミ
Roede Chris
2
Nov 6, 2024 @ 10:39am
Guide to the Business Cycle
Roede Chris
1
Aug 9, 2024 @ 1:29pm
Full List of Interest Group Attraction Changes
Roede Chris
217 Comments
GCH Oct 7 @ 4:03am 
Is this compatible with the grey's little rework mods?
thewehrmacht3 Oct 2 @ 12:04am 
there's a problem playing this with hail columbia which is the legitimacy is terrible and always on illegimate. Anyway to fix this? i
Rossoserous Sep 26 @ 10:52pm 
@mod developer., whats the point in having corporatized unions, vs state unions? are they not essentially the same thing? like they are both corportist in nature borderline the same description. one is just "its controlled by the government" the other is "completely run by beurocrats", it least from my understanding. wouldnt there be more value in having a commmunist flavoured labour law?
Rossoserous Sep 26 @ 10:42pm 
@ great bear and Zen0
its unlikely to be 100% compatible with any major flavour mods since most flavour mods touch a ton of stuff (half the time just for the fun of it), so at the minimum it will just be slighty broken with the new ig not interacting, at worst it will crash your game

regarding ai mods like kuro that will be compatible, most of greys mods wont since they touch the buildings although this mod only touches government buildings and its own unique ones
Reloader Sep 24 @ 2:54am 
Nice to see mod still being worked on and quick update to 1.10! Ty
Zen0 Sep 20 @ 8:06am 
@great bear
Curious about this as well
Great Bear Sep 17 @ 1:21pm 
is this compatible with VFM or victorian century ? and what about kuromi ai or grey'mods ?
Ozee Sep 16 @ 6:10am 
Hey, I am considering playing with this mode however I see it does change quite a bit of things in the files. I wonder are there any good flavor mods that are compatible with this mod?
Roede Chris  [author] Sep 16 @ 1:51am 
@Rossoserous thanks for the feedback! It seems I had forgot to make the AI never pick the "always bail out" option in the debt events, and reduce their likelyhood to bail out based on their deficit. Should be adjusted now. Lowered the effect on investment pool contribution as well since now there's two states that affect it. Not been able to test it for a while, so feedback is always appreciated.
Rossoserous Sep 15 @ 3:52am 
usually i noticed that modifers like "$10000k over 4 years" would constantly stack up from various events" also the investment contribution modifers and different sector outputs would stack from your events from depression on top of the base games in default to the point of getting -200% modifers on all outputs and contributions,

also one thing that also seems to be an issue, i did some testing so im 90% sure its just an issue with your mod, the AI seems to always go into a slight beuro deficit, like intentionally lower its PM's to put it self in a slight beuro deficit. AND the main issue with this is it seems the keep trying to fix this deficit no matter how by building more buildings no matter how in debt it is so the ai will never stop building but then as soon as its builds enough to stop being in deficit it sets its pm's to go back into deficit. this does not happen in vanilla and i have no other mods that touch building priority.