Halo: The Master Chief Collection

Halo: The Master Chief Collection

366 ratings
Halo 2: Flood Firefight
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Engine: Halo2
Game Content: Campaign
File Size
Posted
Updated
3.056 GB
May 7, 2023 @ 1:02am
Aug 21 @ 6:39pm
24 Change Notes ( view )
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Halo 2: Flood Firefight

Description
A Halo 2 Flood Firefight esque mode with a ton of features like dropships, dialogue events, custom models, scripted endings, huge battles and more.

Firstly i'd like to thank the Halo Modding discord in all of their help thus far in further learning how to script, as these maps wouldn't have been as grand and flashy.
Also the huge gigachad tag creators for their creations used in this mod and contribution to the community.
Credits:
*- D Flog Flag (Noire, Kurumi models, Spirit Dropship port, MA5C AR, Lasgun HUD, Icons, and help importing, HUD for AA Wraith, DKOK Model import)
- Sergeant Stacker (Flood grunts, RGB Flood Elites "extra armor colors," Heretic Jackals, fixed up the Flood Juggernaut, Juggermech, Blue lights on Elite armor/new biped)
- Mynameislol (Flood Heretic Elites, Halo 1 AR)
- Sean T (Halo 2 E3 2003 BR "single shot")
- Kashiiera (Flamethrower, plus ammo for it, Target Locator)
- Blackandfan (Flood Brutes, ODST Flood, seperate H1-style FRG, Flood Jackals, Flood Carrier perm-variants, Halo Wars Douglas RL, Infectable bipeds, Halo Wars Sounds, Flood Swarms/Buggers)
- MrFluffles0078 (Fixed creep "Shadow" passenger animations on marines, fixed left side passenger animation on Spectre for Brutes)
- SPARTAN-277 (Gauss hog revamp)
- AI (Halo 1 Marine green monicle, Halo 3 Spiker)
- *Zoephie (DMR port, Needle Rifle port, H1 Fuel Rod Gun, MA40 port, VK78 Commando Rifle port, PRT shaders for MA5C/help importing, H3 Combat Flood Elite/Human, H3 ODST's, Covie/Human H3 Barriers)
- RPA40 (Originally ported MA40, VK78)
- Ryno (Halo 3 Mauler, Pistol animations for Brutes)
- TheVengefulVadam (Beta-Covenant heavy plasma turret, Handheld light plasma turret, energy sword vfx, wieldable jackal shield)
- EloteCE (Halo 1 Pistol)
- noblemods (weaponized plushies)
- MythicJaqui (99 Mac-World SMG, M12A1 Rocket Hog, Gravity Hammer, Gun-Goose, Troop Hog)
- Krevil (Health meter)
- RejectedShotgun (WIP: Falcon, Brute Ghost, Flak Ghost, Phantom/Pelican, Seraph Fighter)
- Digsite Team (Mongoose, Heavy Plasma Turret, H1 Shade Turret)
- Altsierra (OG Porter of Reach Spirit Dropship to H3, providing the actual H1 Spirit Engine sounds)
- Zadeinator (Light tag for Energy Sword)

For now there are five maps with plans to add more; this is a massive ongoing passion project. i'm also glad to see more Halo 2 mods coming out, there's alot of untapped potential and H2 definitely deserves some more love. I've had an idea to make something like this for a long time but was always a huge pipedream back in the day since the original tools for H2 were borked. A huge thanks to 343 for making these dreams an actual possibility among other titles in the franchise.

More in depth about the features:
-Pathfinding hints so the AI can utilize the map geometry more
-Ai will follow you around the entire map, and also take any abandoned vehicles leading to big vehicle fights
-New custom Elite, Grunt, & Jackal rank(s) (Elite: Evangelist -Orange and Green-, Spec ops Major) (Grunts: Zealot *has shields*) (Jackal Ultra: Energy shields, flinches way less)
- "Heroes"
- Music
- Sentinels, Heretics and Enforcers
- Dialogue events/scenes for atmosphere
- Re-colored some Elite ranks; (Spec ops got their black armor, Elite Councilor more exotic scheme, Spec ops Commander Black and Gold, Jackal Ultra dark red armor with a deep red-orange shield)
- Over 90 unique waves for both Flood and Allies combined
- Wraith auto-turrets will work for player
- Unique firing patterns for different ranks
- Secret weapons/events to find
- Scripted endings on Waterworks and Coagulation
- Respawning ammo, weapons, vehicles and equipment

IMPORTANT NOTE:
Be sure you are running the game in either English, Espanol, French or Japanese, otherwise you'll get broken audio.

The intended difficulty for the mod is Heroic for best pacing and what I mainly balance around, Legendary should still be manageable. Be sure to turn on They Come Back skull for best results and the Thats Just Wrong Skull if you want to up (which does affect allies) ai's game.
+ The usual favs of course.

Also during the intro sequence for Waterworks those who don't know where Sgt. Banks is he's at the top of Blue Base where the Banshee spawns usually. this intro was re-designed using trigger volumes instead of AI scene trigger so shouldn't have anymore major issues especially in co op.

Be sure to set the reinforcement switches back to off (default screen, with the circle and arrows) after turning them on (blue screen) otherwise you might overflow the amount of ai on the map which will ruin your experience; these buttons also have cooldowns of about 20-25 mins before they can be used again. It is up to the player to make sure to keep numbers down. I suggest using them when your numbers are at or below 5 for best results.

You can delete any language files you don't need to save extra space in: Steam\steamapps\workshop\content\976730 and look for this mod's folder, go into the halo2 folder/h2_maps_win64_dx11. Only delete files that are labeled sounds_en, sounds_sp etc. Don't touch sound_neutral/remastered.

There is no ui string popup on the pelican passenger seat for the ending on waterworks but it's there left or right side works.

If you enjoyed this mod and would like to give more than just a thanks/support the project to help keep my morale strong. Consider checking out my Ko-fi page, i'll also be posting updates about the projects progress there mainly:
ko-fi.com/imperialguardsman
Updated:July 11th

*- Special thanks as well to D Flog Flag for indulging my idea and direct contribution to the mod.
*- Special thanks to Zoephie for her pivotal help on the MA5C
*- Special thanks to Kyot for making videos/review of the mod!
*- Special thanks to TheEpicGrinder for a full playthrough video collection (Waterworks, Coagulation) and completing on Legendary.
Popular Discussions View All (1)
1
Jul 26, 2024 @ 2:24am
Online Coop Lag
NickelForATickle
318 Comments
Imperial Guardsman  [author] Sep 2 @ 7:10pm 
Thanks man, I seem to be doing that alot lately lol I had much of the same idea way back when wondering what AI would feel like on MP maps. Its quite staggering even now to me how far we've come since that time.
Lol true thats happened to me once before but different AI, they do like to get creative :)

I have indeed even before it became arby n the chief, could be doable once I get around to making dialogue tags for the heroes
Scorch Sep 2 @ 6:53am 
@Imperial Guardsman And if you've seen the old Arby n the Chief YouTube series, it'd be great if they could be random heros with their Microsoft Sam & Mike voices, no doubt Chief would be after those anime heros you put in :D
Scorch Sep 1 @ 11:08am 
This is brilliant! The drop ships, reinforcements, literally fulfilling my Halo 2 AI battles childhood dreams! Not only that, but while playing Coagulation, I pressed the button to spawn the phantom, & somehow, a marine got in there when I wasn't looking & is currently flying around the map laying down fire everywhere! 11/10 mod
Imperial Guardsman  [author] Aug 24 @ 1:51pm 
The endings trigger automatically after 22 ally waves on Coag and 24 on Waterworks. Allies that spawn at base not from dropships; music will indicate progression.
Fallen Legacy Aug 23 @ 8:06pm 
I feel like ive taken on the entire galaxy in Coagulation, dont tell me im supposed to look for a button for the ending XD
Big fish Aug 23 @ 10:28am 
Okay, it works now! It must have been something very specifically wrong with Steam this time because in my 400+ hours of gameplay for workshop mods, this has never happened before. I did already resub to the mod at least once which didn't fix it (including several re-reads of the description for additional details on where it would show up for someone less knowledgable about workshop mods). It is showing under Campaigns > Halo 2: Anniversary now :steamthumbsup:
ElementHybrid Aug 23 @ 6:37am 
New update
lets fkng goo!
Imperial Guardsman  [author] Aug 22 @ 3:35pm 
I tested with two people beforehand and played for hours; yeah unfortunately we'll always be at the mercy of p2p connection on MCC so not really anything I can do there.
[CC] Lucas Aug 21 @ 9:07pm 
might just just be something on our side. One time we managed to load in to a map then disconnect i manged to load in solo
[CC] Lucas Aug 21 @ 9:06pm 
yeah its weird we get a loading screen then disconnect no matter who's hosting