Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Empires of Europe 1100
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Setting: Medieval
Game Mode: Singleplayer
Compatible Version: v1.2.12
File Size
Posted
Updated
3.599 GB
Apr 28, 2023 @ 12:45am
Apr 11 @ 5:26pm
37 Change Notes ( view )

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Empires of Europe 1100

Description
Key Info
Overview Video: https://www.youtube.com/watch?v=xCER9U5faIs&t=1s

Discord server: https://discord.gg/FZfg9ynPa3

Installation Instructions

Video: https://www.youtube.com/watch?v=0ZLAbV0oW4g

If you need support go to the discord server and post in the #bug-reporting channel.

Load Order:

1. Harmony
2. Native, Sandbox, etc
3. ANY OTHER MODS
4. Europe 1100

If you already had the mod, you must now remove Europe Campaign Map - it is no longer required!

If you use Erik's Troops:

1. Harmony & MCM & Butterlib & UI Extender
2. Native, Sandbox, etc
3. EBA
4. Vaegir Armoury
5. Other mods
6. RBM
7. Better pikes (and breakable polearms if you want)
8. POC
9. Europe 1100
10. Erik's Troops for Europe 1100

----------------------------------------------------

Latest Update

Empires of Europe 1100 - 1.2.12.2 - Update

Update Overview: https://www.youtube.com/watch?v=5AtQqwkfPyc

• Update CustomSpawns version
• Reduced Crusader and Mujaheddin spawn rate
• Fix missing parents
• Fix missing Holy Lance
• Permanent fix for "GangLeaderNeedsToOffloadStolenGoodsIssueBehavior"
• Female lords will now only lead parties in very rare cases (only lord left, etc)
• Playable area is expanding North into Finland
• Realignment of Baltic cultures and troop trees - 3x cultures merged, 2x new ones added (with troop trees)
• EoE1700 cannons functionality brought across as field ballistas
• 6x new mercenary clans
• Fix for mercenaries trapped in non-accessible areas
• New settlements in Belgium and France
• Replaced banner for House of Poitiers
• Navmesh expanded into south western Arabia
• Addition of Mecca, Jeddah and Taif
• Adding daily scripts to provide AI with a minimum amount of gold and influence
• Increase cavalry damage 50%
• Fix to broken village scene for Lanark
• Fix for broken "looted village" icons/animations. This should also improve performance.
• New equipment for Roman lords.
• Fixed Armenian start location
• Fixed comment strings for mercenaries
• Large nerf to Hungarian clan levels (from 5 to 2)
• Olive Press Workshop is now the "Oil Press" and can also consume fish.
• Workshop production increased across the board

This update IS NOT SAVEGAME COMPATIBLE. You will need to start a new save.

----------------------------------------------------

Europe 1100 Overview
This is a historical overhaul based on Europe at the turn of the 12th century. The mod leverages Lemmy's Europe Map as well as a number of custom kingdoms, clans, and NPCs. Over time there will be further updates to greatly flesh out faction details, and historical accuracy.

The mod currently contains:
  • 27 kingdoms
  • 204 historical Clans with accurate banners
  • 500+ lords based on real life individuals
  • 21 playable cultures
  • New wanderers and NPCs for additional cultures
  • Custom troop trees with 12 historically accurate units for each faction
  • 14 Historically relevant mercenary clans with unique units and leaders
  • All settlements renamed to historical counterparts

The emphasis for this mod will always be on historical accuracy for the period roughly spanning 1090-1105. If you have any suggestions for content that could be changed or improved please post it on Discord or the Forum page, although I would also like people to site historical sources if you plan on suggesting something that should be changed.


COLLABORATORS

• BIG Thank you to Carolina Warlord and Yannis for their GameModeManager code.
• Thank you to khornau17 who has created the new translation strings.
• Thank you to Erik for his custom troop trees and banners.
• Pak Satiro for The Shahada banner.
• Nuke(Memento mori) for The Přemyslid banner.
• Gondan for HRE banner.
• Groundworks for several more.
• DecoyS2.
• ViktorLim114514.
• Cyril for Capet, De Clare and Anjou banners.
• SL4VA for the Rus banners
• Bubu and d&h for the custom music code
• Quakank for the BannerColorPersistence integration
• Anopey for the Custom Spawns integration
• 27638166 for the Customisable Clan Tier integration
• Snorri for the Arenas Extended integration
• Ulfkarl for Mordhau Voices integration

----------------------------------------------------

Official Submods

Erik’s Troops

This mod replaces all units and troop trees within EoE1100, using assets from the Expanded Bannerlord Armory.

https://www.nexusmods.com/mountandblade2bannerlord/mods/5475/

POC Config for Eriks Troops

This POC config, built for Erik's Troops (Europe1100 submod), adds diversity to your troops shields and banners, with historical designs and coats of arms.

https://www.nexusmods.com/mountandblade2bannerlord/mods/5966?tab=description

----------------------------------------------------

Support
Please go to the Discord Server [discord.gg] for any support. I do not plan to monitor the comments here that often.


Black Screen / Missing Gear / Missing Icons FIX
This happens if your Bannerlord installation is on the c:\ drive. The fix is to move your Bannerlord installation do another drive using the normal Steam method (go to library, properties, installed files, move install folder).

If you do not have another drive, Google "how to create a new partition in windows".

Comments Policy
  1. Do not post support questions in comments - go to discord: https://discord.gg/kdYtRCGvWb
  2. Do not post "its broken" comments - the mod is not broken, you have simply not set it up correctly.
  3. Betas will never be supported. The mod will only ever be for the main branch.

Any posts that can't follow these simple rules will be deleted.
Popular Discussions View All (54)
7
Jun 4 @ 11:42am
GLOBAL TEXTURES AND SEASONS BUG
Lanselot
5
Apr 13 @ 6:35am
"This application has faced a problem."
LumBiii
9
Mar 30 @ 2:58pm
seni mod diye piyasaya sürenin aq ben
✪Bruzk
1,202 Comments
Johnny 5 Jun 12 @ 4:45am 
Well made mod. Unfortunately there are very very few wars. Everyone is in perpetual peace. Joined Sicily and they had one little war with Romans really early now have not done anything for a year
Saeltek Jun 11 @ 4:10am 
Mods is excellent ! But as for @Nuker, War is super rare.
I am playing the Imazighen and want to join a kingdom, but they say I need to show my valor by defeating their ennemies first. But they don't have any ennemies !
How to do ? How do I get settlements and start building my clan ?
Fatrod  [author] Jun 9 @ 2:14am 
@thohgc - we nerfed them last update to even out total strength
thohgc Jun 8 @ 11:36pm 
found a bug, the byzantine empire's clans are all tier 1 except for the leader clan which is tier 5
Nuker Jun 7 @ 3:59pm 
Any1 knows how to make this mode to have more wars? In the past u needed to mess with Diplomacy mode to make it stop to go from war to war but now wars are super rare, in my case Poland has support to go to war vs couple of other factions but nobody declares it or suggest it, any other way to make it happen other than take full control by Diplomacy mode?
Fatrod  [author] Jun 6 @ 5:54pm 
@Nuker - thats right.
@DSG - it won't be due to 1100...you must have other mods.
(DSG) Överste FamOuZ Jun 6 @ 4:32pm 
I didnt have any problems with this before the update. Now the shit is crashing very often. And the loading time takes forever too. Burning Empires mod never crashes..
Nuker Jun 6 @ 4:05pm 
I was playing this year or so ago, Im not quite sure about other mode that was changing the map - lemmy europe. Is it now fully standalone mode(this one) and lemmy is no longer required(even forbidden, crashes on new game launch)?
edumatos Jun 6 @ 3:09pm 
Hi, great mod! But, My map it is to dark. Any help?
Fatrod  [author] Jun 5 @ 4:28pm