HUMANKIND™

HUMANKIND™

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Super Pack
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59.118 MB
Apr 26, 2023 @ 12:55pm
Aug 11 @ 10:31pm
20 Change Notes ( view )

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Super Pack

Description
The Super Pack includes 64 cultures, with 12 cultures each in the Ancient, Classical, Medieval, and Early Modern eras, 11 cultures in the Industrial Era, and 5 cultures in the Contemporary Era.

Ancient Era
Classical Era
Medieval Era
Early Modern Era
Industrial Era
Contemporary Era
Akkadians
Adena
Chimú
Florentines
Americans
Ecuadorians
Hallstatt
Âu Lạc
Haida
Kongolese
Boers
Icelanders
Kucadikadi
Chavín
Majapahit
Mapuche
Chileans
Kenyans
Lạc Việt
Goguryeo
Malians
Muscovites
Costa Ricans
Malaysians
Lapita
Helvetii
Medang
Omanis
Lakota
Swiss
Minoans
Hisatsinom
Palas
Puebloans
Meiji Japanese
Phrygians
Kushans
Qusqu
Saadians
Merina
Sahaptin
Nabateans
Rus'
Safavids
Norwegians
Shona
Numidians
Swiss
Saxons
Qing
Sivullirmiut
Salish
Tang
Shaybanids
Swiss
Valdivia
Teotihuacanos
Tibetans
Sinhalese
Texians*
Yayoi
Thracians
Tongans
Sulu
*This culture was created by BaroqueLinguist

See where all the cultures in the pack are from on this Google Map.[www.google.com]

Note: this mod doesn't change or replace any vanilla cultures, but it does replace eight Independent People. These are: the Akkadians (-> Canaanites), the Minoans (-> Trojans), the Phrygians (-> Lydians), the Numidians (-> Cimmerians), the Chimor (-> Aymara), the Malinke (-> Kanembu), the Kongo (-> Asante), and the Mississippians (-> Nʉmʉnʉʉ).


Due to a word limit in the mod description on Steam, I can't include the full Legacy Trait, Emblematic District, and Emblematic Unit of each added culture. Instead, each of the cultures is shown below with its affinity. Check out the screenshots here or https://mod.io/g/humankind/m/superpack to see each culture's full details.




Ancient Era
1) Akkadians: Expansionist
2) Hallstatt: Builder
3) Kucadikadi: Agrarian
4) Lạc Việt: Aesthete
5) Lapita: Expansionist
6) Minoans: Scientist
7) Phrygians: Militarist
8) Sahaptin: Merchant
9) Shona: Agrarian
10) Sivullirmiut: Agrarian
11) Valdivia: Agrarian
12) Yayoi: Scientist

Classical Era
13) Adena: Aesthete
14) Âu Lạc: Builder
15) Chavín: Aesthete
16) Goguryeo: Agrarian
17) Helvetii: Expansionist
18) Hisatsinom: Scientist
19) Kushans: Merchant
20) Nabateans: Aesthete
21) Numidians: Militarist
22) Salish: Builder
23) Teotihuacanos: Scientist
24) Thracians: Militarist

Medieval Era
25) Chimú: Builder
26) Haida: Aesthete
27) Majapahit: Expansionist
28) Malians: Scientist
29) Medang: Agrarian
30) Palas: Scientist
31) Qusqu: Builder
32) Rus': Aesthete
33) Swiss: Agrarian
34) Tang: Expansionist
35) Tibetans: Expansionist
36) Tongans: Aesthete

Early Modern Era
37) Florentines: Scientist
38) Kongolese: Aesthete
39) Mapuche: Agrarian
40) Muscovites: Builder
41) Omanis: Expansionist
42) Puebloans: Militarist
43) Saadians: Builder
44) Safavids: Merchant
45) Saxons: Aesthete
46) Shaybanids: Scientist
47) Sinhalese: Merchant
48) Sulu: Militarist

Industrial Era
49) Americans: Scientist
50) Boers: Agrarian
51) Chileans: Merchant
52) Costa Ricans: Merchant
53) Lakota: Expansionist
54) Meiji Japanese: Builder
55) Merina: Militarist
56) Norwegians: Aesthete
57) Qing: Agrarian
58) Swiss: Scientist
59) Texians: Aesthete

Contemporary Era
60) Ecuadorians: Scentist
61) Icelanders: Builder
62) Kenyans: Diplomat* (Must have Together We Rule enabled)
63) Malaysians: Merchant
64) Swiss: Merchant



Credit for Art in this mod:
Credit for the Lạc Việt, Âu Lạc, and Majapahit culture cards, and the Kucadikadi, Lạc Việt, Sahaptin, Sivullirmiut, Valdivian, Âu Lạc, Numidian, Majapahit, Medang, and Medieval Swiss EU unit art to kul. See more of kul's work here[community.amplitude-studios.com].

Credit for the Sivullirmiut, Chimú, Tang, Mapuche, and Ecuadorian culture cards to xuzheqi.

Credit for the Akkadian, Hallstatt, Kucadikadi, Lapita, Minoan, Phrygian, Sahaptin, Valdivian, Yayoi, Adena, Chavín, Goguryeo, Kushan, Nabatean, Numidian, Salish, Teotihuacano, Thracian, Haida, Malian, Medang, Pala, Qusqu, medieval Swiss, Tibetan, Florentine, Muscovite, Omani, Puebloan, Saadian, Safavid, Saxon, Shaybanid, Sinhalese, Sulu, American, Boer, Chilean, Meiji Japanese, Merina, Norwegian, industrial Swiss, Kenyan and modern Swiss culture cards to Caius Augustus[caiusaugustus.artstation.com].

Credit for the Hisatsinom, Kongolese, Costa Rican, Icelander, and Malaysian culture cards to Gaia Cafiso[gaiacafiso.artstation.com].

Credit for the Shona culture card to Gi dela Cruz[gcsojordc.artstation.com].

Credit for the Texian culture to BaroqueLinguist.

Credit for the art for the Akkadian EU to duskendawne.



Compatibility
Triple Alliance patch to make the Super Pack, VIP Modpack, and Extended Naval Combat compatible.



Feedback
Running into bugs, or have suggestions about balance or other changes? Let me know! Leave a comment here, on the mod.io page[mod.io], or message me on discord, uncle2fire



Updates
No further updates are planned at this time. Bugs and republish requirements due to game updates will be addressed as quickly as possible.
Popular Discussions View All (1)
1
Sep 25, 2023 @ 12:04am
Compatibility with VIP mod pack
dallas_1210
175 Comments
Uncle2fire  [author] Aug 4 @ 9:09pm 
@ADeMclad Thank you for pointing this out! Your guess at the cause of the second bug is probably right! For the first, I will need to look into that a bit more. I'll see if I can put out a fix soon for both of these.
ADeMclad Aug 4 @ 9:52am 
I have been enjoying this along with VIP, I have not tried some of the most niche cultures but all the ones I tried have been fun to play with or against.

Also I think I found a couple of bugs relating to the Norwegian culture and the Haida, Norway combination.

The first bug was with the open air museum giving over 600 influence bonus to ancient emblematics, I think it was after I finished an open air museum that started on industrial but finish on contemporary, ¿maybe that messed up the formula for the bonus?

The second when I tried the Haida Norway combination. At some point in industrial all yields became 0. I think this might be the Haida and Norway legacy traits, Haida trait gives influence based on money per turn, and Norway trait, among other yields, gives extra money from merchants based on influence per turn. So influence increases money which increases influence which increases money... And the game at some point refuses to calculate.
Tom Jackal May 28 @ 2:39pm 
the text in the screenshots on this steam page are not readable. the ones on mod.io look okay though
ItsMePole May 3 @ 6:35pm 
Is this compatible with the asian cultures mod? VIP and MIC
Waiteur Mar 3 @ 3:18pm 
hi I think there is a bug with the Adena culture building when you place it I don't see the preview of the building.
Uncle2fire  [author] Mar 2 @ 10:34am 
@steemroller the modder for VIP and I are in contact, and I keep up to date with his updates. The modder for ENC has been inactive for a few months so his mod hasn't been updated.
steemroller Mar 2 @ 6:37am 
Looks like CSP and/or VIP changes have made it incompatible with ENC.

Do changes get communicated/tested before release across most popular mods? Is there a timeline for fix?

These three mods (at least) keep my from moving on to Civ 7. ;)
Uncle2fire  [author] Feb 28 @ 2:42pm 
@--XOUXOU-- It's inspired by the conservation movement in the 19th century in the US. The founding of national parks, the work of John Muir, and the idea of preserving wilderness and natural areas for future generations were the main ideas behind the design. I chose this design over others because I felt the heavy industrial niche was already filled by other cultures and I wanted a different focus for the culture.
--XOUXOU-- Feb 28 @ 3:57am 
question by curiosity, what is the historical background of the "ecological" industrial america ?
Delph Feb 25 @ 7:33am 
Thanks for answer Uncle2fire ! Indeed, it will be great if you could fix those conflicts to play with all those mods :steamthumbsup: :steamhappy: