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Peasants Nobles and Ninjas
   
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Mar 26, 2023 @ 4:50am
Apr 5, 2023 @ 2:40am
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Peasants Nobles and Ninjas

Description
This mod basically adds 4 new researches : More Ninja Attires, More Nobles Attires, More Peasants Attires, and Noble Production to craft recolored versions of already existing armour in the game, Bloodrum, Luxury goods and the new and delicious Sanguin Sake. The mod also adds recruitable characters with the new obtainable gear.

The 3 researches cost 1 book and are available at tech level1. They unlock a Ninja, a Noble, and Peasant Bench, as well as a Noble Armour Smithy. All according blueprints will also be unlocked when the research is finished. (the cost of research will surely change in the future as well as the tech level requirement)

The 3 first benches that you unlock cost 3 iron plates to build. The armour smithy has the same cost as a heavy armour smithy. No need for electricity.
For now, the Noble Bench will need fabrics and luxury goods to craft items, Ninja bench will need leather and fabrics, and Peasant Bench will need fabrics only. The Noble Armour Smithy will need fabrics and armor plates.

Now onto the equipement unlocked :
- Ninja bench : This will unlock recolored leather/cloth armour with a black tint (as well as wooden sandals for the OGs).
The equipment will be lighter than the original version (normally), will give a bonus in stealth (1,05 / 1,1), but will offer less protection as a drawback.
In this bench you can also craft the thieves backpacks (but this is a little OP, i might change that).
And finally for the martial artists out there, I added a "protective bindings" item that you wear in the belt slot and that provide 100% protection to the fists and that weights 2kg. (again, it is up to changes)

-Peasant Bench : This will unclock recolored cloth/leather armour with a brownish/greenish tint (as well as wooden sandals for the OGs). There is also a modified stout hessian pants that actually gives protection, but the rest of the unlocked gear gives no (additional) tactical advantage whatsoever.

-Noble Bench : This will unclock recolored Noble Trousers and Noble Robe with red, black or cyan colours. The nobles trousers and robe are modified to give protection to the person that wears it.

-Noble Armour Smithy : As for the plate armour : you be able to craft recolored Holy/Unholy chest plates, plateboots, police helmets, tin cans, paladins hichiganes, and stout hessians with modified statistics so it gives protection to the legs.

The idea behind this mod was to give you the possibility to embrace the thieve/ninja gameplay with the Ninja bench (and also help martial artists a bit). I also wanted to have a personalised and obtainable equipment, so you can feel more unique as a faction with the Peasant and Noble bench.

All of this equipment is available only if you unlock the reasearches and craft the gear yourself. Nobody will sell the gear and blueprints, nor will wear it.

You can have a taste of what your characters will look like by using the different starting scenarios :
- TestNoble starting scenario : you'll have 2 nobles with 100 stats, 10 noble soldiers, 10 peasants and 10 ninjas with according gear. (totally unbalanced but you'll often see all the different gear combinaison available)

- Band Of Thieves : You start with 3 ninjas in the Hub, and with enough money to join the shinobi thieves. You will be equiped with Ninja clothes. Basically it will give you a little head-start if you want to go robbing some random dudes.

- The King of Nothing : You start with a noble leader, two bodyguards, and three peasants. This scenario will provide you with a little head-start in case if you want to RP and go and set up a base in the wild.

- Martial Artist : You start with a wanderer with improved unarmed/dodge skills, as well as some martial artist gear. You'll also have a limbless dude as part of you team.

What I plan in the future : (maybe not only in this mod)
- Modify equipment name, and tooltips ;
- Change recruitable characters dialogues so it matches character background ;
- Rebalance tech requirement, and cost ;
- Rebalance equipment stats, (and crafting cost ?) ;
- Rebalance crafting cost of Bloodrum, Sanguin Sake and Luxury Goods ;
- Adding more recolored noble robe, trousers and armor ;
- Adding a town or two as well as a new faction ;
(- Adding town overrides so you could expend this new faction in Holy-Nation/ United-Cities territories ?)
(- Adding custom weapon/armor models/textures ?)

Since this mod only adds new things, without modifying the base game and variables, this should work with any mods i guess. Please report if you see any bugs !

This is also my first mod, so I will appreciate ideas, feedback, and why not some tips to get further into kenshi modding !

Enjoy !
2 Comments
B-loeber Sep 15 @ 4:32pm 
also could the flame of orkan be changed to someting like the bird of the empire or removed? im looking forword to your additions when you have the time :)
B-loeber Sep 15 @ 3:01pm 
this sounds fun! do you get an alliance with the empire peasants and rebel farmer/swordsmen? would love to overthrow the old regime in uc and bring the people there joy and freedom!