Stellaris

Stellaris

30 ratings
Mysterious Arcologies
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7.150 MB
Mar 15, 2023 @ 2:38pm
Mar 16, 2023 @ 10:09pm
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Mysterious Arcologies

Description
"A mysterious box of orbs have shown up at the captial building's door step, turns out the orbs can be used to quickly deploy into a powerful arcology of different sizes."

Provides two types of arcologies at three different sizes, and are buildable only by the player (ai shouldn't build them, though they will continue to use them from abandoned planets and planets they otherwise obtain). The arcologies provide a lot of housing, resources, increases in the number of districts, and other benefits! There is also now "automatic" versions that are without the housing and district increases (See screenshots).

Note: It also produces ACOT and Gigistructure Engineering resources. Additionally they reduce the district upkeep with strategic resources down to near zero (game doesn't seem to let it go below 0.20 for upkeep).
11 Comments
Loveless1987 May 13, 2024 @ 6:18am 
I wonder why no has posted anything on the cool little cheat mod in over a year? I know you may not be watching this anymore, but I appreciate this mod. Its cool, and solves the issue of me having to use console commands to make my planets bigger. I can't think of anything that needs to be updated, but how about showing this baby some love?
masternetra  [author] Mar 18, 2023 @ 4:56pm 
The "automated" versions are just so you can have the stuff without adding a ton of houses and districts, that's all that is. Particularly useful on habitats that you're still in the process of upgrading. Also remember these are intended to be cheat buildings, so balance is not a thing, as for the overflow it's not a problem early game, though granted it could help to split the stuff up onto different buildings, at least enough so to minimize the overflow.
samsockeater Mar 18, 2023 @ 11:58am 
aside form the last, this is bloody brilliant
samsockeater Mar 18, 2023 @ 11:58am 
if the automated versions are the less fancy versions, seems like you could swap out most of the bonuses such that they lean into more so being economic with the arcologies being more so cultural/political/not-economic, might also help avoiding overflow errors - could swap out the envoys for a resource output bonus for example
QuixoticMilotic Mar 17, 2023 @ 9:08am 
Excellent work, I look forward to printing planetcraft with impunity!
masternetra  [author] Mar 16, 2023 @ 10:16pm 
Done, also added "automated" versions which really are just without housing and district increases,
masternetra  [author] Mar 16, 2023 @ 8:46pm 
I honestly forgot GE had it's own resources, but sure.
QuixoticMilotic Mar 16, 2023 @ 12:45pm 
Gonna give this mod a try next playthrough, looks promising for a sandbox/free build type game. I see you added compatibility for ACOT's special resources. Any plans to add the ones from Gigastructural Engineering?
Baka Racker Mar 16, 2023 @ 8:59am 
Gotcha.
masternetra  [author] Mar 15, 2023 @ 9:08pm 
Those are from a different mod. The three arcologies are all that are in this mod.