NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Missile EWar
   
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Mods: Mod, Munition
File Size
Posted
Updated
65.453 KB
Mar 15, 2023 @ 1:37pm
Sep 13, 2023 @ 8:48pm
3 Change Notes ( view )

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Missile EWar

Description
Adds illuminator and comms jammer components to modular missiles.

Current version: 0.1.2

Change Log
- 0.1.2: Update asset bundle to LZ4 compression -- larger file but faster load
- 0.1.1: Update to game version 0.3.1 (with bug on jammer cones becoming spheres fixed)
- 0.1: Initial version
6 Comments
someusername6  [author] Mar 20, 2023 @ 11:13am 
@Firestorm I believe you could do that, yes. Illumination would be gone if the illuminator is shot down though.
Firestorm🗿 Mar 20, 2023 @ 7:26am 
Can the illuminator module be used to guide in SARH? So I could fire a slow illuminator missile along with a salvo of Gales?
someusername6  [author] Mar 17, 2023 @ 8:30pm 
@Pahndoomak -- these are support components, not seekers
Pahndoomack Mar 17, 2023 @ 8:27pm 
Isn't an illuminator seeker head just an active radar seeker head.
someusername6  [author] Mar 17, 2023 @ 1:03pm 
The components currently added by this mod are equivalents of the radar jammer components, but instead providing comms jamming or illumination; there are no new seekers or guidance systems.

I see these components as adding some utility to missiles, either by isolating enemies / forcing mines to detonate, either by providing better radar guidance for itself and other missiles and ships.
Star_Kindler Mar 17, 2023 @ 12:45pm 
That's really neat! Will you be able to have missiles deploy to a position or follow a target or something to keep them jammed? Or is this mainly intended to add support components to combine with offensive missiles?