Rusted Warfare - RTS

Rusted Warfare - RTS

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Harkius War (Lite-ai version)
   
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Maps: Maps
Units: Units
Missions: Missions
Total Conversion: Total Conversion
File Size
Posted
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30.126 MB
Feb 25, 2023 @ 6:17am
Jun 6 @ 11:05am
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Harkius War (Lite-ai version)

Description
In the far future, seven factions from across reality meet on the battlefield.


Features:

A new starting system:

The faction Drop Capsule will replace the default starting unit, and allows each player to pick from seven playable factions with their own styles of combat.

The Mobile Headquarters of each faction will have different abilities and powers. Each is a destructive force on the battlefield that will prove a vital part of the fight early on.

With the maximum amount of starting money (200 000), the mobile headquarters will transform in to a huge, powerful titan with expensive modular weapons.



New unit classes:
Stealth units, which are invisible to the enemy and can only be targeted by anti-stealth weapons.
Orbital units, which can only be targeted by special ground to orbit defences.
And the powerful Titans; devastating and expensive war machines that have immense firepower and durability, but struggle to find small units. When a titan is built, a warning will be sent out to the battlefield.


(less) Enhanced AI:
Most enhanced AI features have been removed from the lite version, optimising the performance for multi-player matches or low-end devices.

Smart Attacking: The AI units will withdraw when damaged, group into formations, launch counter attacks to protect damaged buildings, and all-out offensives when the AI has the advantage.

Building Quotas: AI factories will now automatically build units in response to orders from the AI manager, which estimates what a faction needs to counter enemy armies.

Unit drops: Some AI units will load up on to dropships automatically and be taken to appropriate locations if the right conditions are met.

AI Nukes: The AI will now use nukes to target bases and titans.


Special Missions:
A set of missions are included, and can be accessed through the custom maps. Each faction has their own mission with different challenges to overcome. The missions will be more difficult on higher AI difficulties (though some more than others,) so if you want to test your skills, try them on a harder setting.


Campaign Story:
Seven campaign missions cover the story of a battle to save a world from Krovnorks and Dardarndroe. The first six missions will start you with a specific faction, with an epic final battle to round off the story.


Endless Survival anywhere:
The 'Endless wave spawner' allows you to make any map into an endless survival mission (Recommended to only place a single endless wave spawner on the hostile AI team).
For the ultimate endless survival experience, try the maps 'Hell on Six Fronts' or 'Hell's Seventh Front.'
Endless survival features a unique boss titan for each faction.
The waves will increase in difficulty at a rate proportional to the AI's difficulty level.



The playable factions include:

The Terran Alliance:
After the great reformation, humanity meets the rest of the galaxy on equal footing, but nobody could have predicted the threats they would eventually face. The Terran Alliance is just one of many human civilisations that now exist, and they will have to make careful use of their versatile armies to stand a chance of winning against the enemies that reality will throw at them and their allies.
Specialism: All-rounder


The Krovnork Raiders:
The vice jaws are normally occupied fighting each other, but occasionally a tribe will stray from their space and wage war against whatever civilisation is unfortunate enough to meet them.
Enormous, Brutal creatures, closer to a natural machine than a living being, the Krovnorks might not seem sophisticated, but they are a serious threat.
Specialism: Raids and bombardment


The Maxwell Alliance:
The gargantuan alliance was founded by the Paradox Empire. Their advanced technology and immeasurable resources give them access to a variety of titans and powerful weapons. They prefer to make use of heavily fortified fortresses to defend their territory and front lines, carefully preparing before launching attacks.
Specialism: Defence and Counter Attacks


The Dardarndroe Infection:
An impossibly ancient infection on reality. The Dardarndroe mould drains all energies to replicate, and grow in to terrible forms. If they are not kept in check, then they will spread across the entire universe and consume it completely.
Specialism: Territory Expansion and swarming


The Armageddon Force:
Pure, chaotic energies that have torn open a gateway to the battlefield. The energies will take form and slowly dissipate without a link to their source, but their slow, terrible bodies are almost unstoppable.
Specialism: Unstoppable advance.


The Oriolus Guardians:
The scattered remains of an ancient civilisation of gods. The guardians were once the most feared and powerful army in existence. Now, they roam in small warbands with limited resources. Their mobility and the versatile weapons they can equip make them an intense faction to micro-manage.
Specialism: Mobility and precision strikes.



The Arkan Oath Bearers:
The most powerful civilisation in Harkius. The Arkan rarely involve themselves in lesser conflicts, but the desecration of intelligent life has gone on for too long, and their hands have been forced. Their valuable command units can control squadrons of automatic drones.
Specialism: Automatic drone squads and high-value command units.






For more Harkius stuff, join my discord server: https://discord.gg/uBp6hxPqrG

This mod is based on a currently unpublished series of web novels that I'm writing, which takes place in a reality known as Harkius.
I have released a new version as a seperate workshop item since this one is feature complete and this is a much larger update than anything I realised on the old workshop item. It's not impossible that I might update bits of artwork or slight balance tweaks in the future, but for the time being development has begun on a prequel mod, though there's no telling when it will be ready for release.



To disable stealth and orbital units to additional compatibility with other mods, use this addon:
https://steamcommunity.com/sharedfiles/filedetails/?id=3461582229

I made a written strategy guide that covers the strengths and weaknesses of different factions: https://drive.google.com/file/d/1NKFXLdatrZ3J61u8ifYDxt4nGTc0Wpxb/view?usp=sharing
5 Comments
superrfw  [author] Mar 23, 2023 @ 3:06pm 
what?
I'm not sure what you're asking. It's my mod, not stolen. There's notable differences so it's not a reupload of the full version of harkius wars. If you're having issue uploading a mod then make sure the thumbnail isn't too big.
The Bomber Captain Mar 23, 2023 @ 12:09pm 
how did you upload this to the workshop? I got all my stuff I think, but what do I do from here?
koishi komeiji Mar 4, 2023 @ 10:24am 
"et loves to learn, play and eat brains!"
sickpuppy Feb 28, 2023 @ 9:37am 
ty
superrfw  [author] Feb 25, 2023 @ 8:30am 
For anyone wondering, I did just release a performance update for the full version as well. However it's still much more resource intensive than this one.