Scrap Mechanic

Scrap Mechanic

Not enough ratings
Unrailed Pack
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
41.509 MB
Feb 21, 2023 @ 6:45pm
Mar 6, 2023 @ 6:54pm
25 Change Notes ( view )

Subscribe to download
Unrailed Pack

Description
The UNRAILED pack is here!

This pack was primarily made for Moonbo's Unrailed series that he live streamed a few times.
Here are some things that were included in the mod:
  • Max friction pipes
  • Creation Selector
  • Creation Spawner
  • Counter
  • Count Display
  • Tree and Rock nodes
  • Map Builder
  • Explosive launcher
  • Water block

Max friction pipes
Normal pipes with 10/10 friction

Creation Selector
The Creation Selector is able to select any creation that is dynamic (not welded to the ground or on the lift) and is (at the moment), not able to handle bearings, pistons, etc. The creation will be ate in the process of selecting the creation when you interact with the selector. This is savable on the lift

Creation Spawner
Connect a single Creation Selector into the Creation Spawner, and when the Creation Spawner is activated with logic, it will spawn the creation stored in the creation selector.

Counter
The counter block is a block that simply counts up when connected resources are destroyed. A logic gate can be fed into the counter block, to reduce the count by one. It will not go below zero. Counters can be daisy chained, and it is recommended to only feed a logic block into the last counter in the chain to count down. For every tick the logic gate is active, it will count down 1.

Counter Display
The counter block requires a special output to display the current count. Connect the counter to the counter display, and in the connected order, they will show the current count. The count is not in binary. From there, you can connect the counter displays to anything as a standard logic connection.

Tree and Rock nodes
The tree and rock nodes are miniature resources with a custom logic output. They can only be connected to the counter block, and when destroyed, will increment the counter block.

Map Builder
The map builder should can have up to 10 creation selectors fed into it, which are used as the available tiles for building your next map. It is recommended to use 13x13 tiles, and only use larger tiles when necessary. At any point you can exit the map builder, and manually edit the map, and return to the map builder. Be careful though, if you combine 2 tiles, they both will be deleted when you attempt to delete 1. There are on screen instructions you may follow once you are in the map builder. When you have finished building your map, it is recommended to combine tiles that are not in a square shape to square tiles by dragging blocks from one tile to the next. Then you may proceed with pressing the interact button when you are already inside of the map builder to glue the tiles together, and drop it down as a dynamic creation, savable on the lift.

Explosive launcher
Goes kaboom when logic

Water Block
It water when you block
9 Comments
Xeridox Mar 11, 2023 @ 7:13am 
I found only one other, and it only spawns one blueprint which must be in the game's data folder. Your mod allows me to select and spawn different blueprints. I've not found any other mod that does this. I tried searching for blueprint, creation, and spawner in the workshop. Let me know if you found another one lol
TheGuy920  [author] Mar 10, 2023 @ 5:04pm 
I am sure there are plenty of other mods that have fully functional blueprint spawners, that are probably better too
Xeridox Mar 10, 2023 @ 4:13pm 
Yeah that'll work. ATM I'm working on a arena type of vehicle combat mini-game, mainly for my upcoming video, but I was also thinking this could work as a way to spawn custom missiles and stuff in a launcher on a vehicle. I've actually been thinking that for a long time now (since way before the survival update) and how blueprint spawners would be so useful in SM. :)
TheGuy920  [author] Mar 9, 2023 @ 10:08pm 
I wanted to fix it but then moonbo would have to rearrange his current setup, which I was not a fan of making him do it for the 1 millionth time. TBH I could make that part a legacy part, and code its replacement and have support for both, but only 1 is visible in inventory. I'll probably do that in the coming days
Xeridox Mar 9, 2023 @ 9:14pm 
It's kind of hard to get creations to spawn where I want them. Like sometimes, they spawn inside the spawner. I'm probably just not getting the orientation right or something idk. We need a way to control the exact spawn location, somehow or another. This is an awesome mod btw. :)
unknown81311  [author] Mar 5, 2023 @ 4:48pm 
@KESO we added a short and simple tutorial on how to start building, documentation will update over time.
Kmaw5 Mar 1, 2023 @ 9:32am 
Hey :steamhappy: can you givve me an orivate tutorial for this?
TheGuy920  [author] Feb 25, 2023 @ 9:41am 
Yes this is the mod Moonbo has been using for his unrailed minigame
Charles Feb 24, 2023 @ 9:41am 
Is this mod that Moonbo is using in his project rn?