Starship Troopers: Terran Command

Starship Troopers: Terran Command

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Starship Troopers Terran Ascendancy 1-1 Remake
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Description
Starship Troopers Terran Ascendancy Remake project is my take on remaking the classic Starship Troopers Squad-based RTS game using the Terran Command Scenario Editor. This campaign will include a remake of all 20 missions remade using Terran Command and making reimaginations of this fond game of mine and many other's pasts.

The Workshop version of the campaign will be compatible with Vanilla Terran Command with no mods required for use.
This is a set of Fixed Force missions. Unless the mission calls for it, reinforcements will be rare, and base management is non-existent. Manage your units and resources well, Lieutenant!

CAMPAIGN MISSION LIST
ACT 1 100% Complete
STTA [01] - Bughouse I - DONE
STTA [02] - Bughouse II - DONE
STTA [03] - Paradise Lost - DONE
STTA [04] - Restore Hope - DONE
STTA [05] - Royalty I - DONE
STTA [06] - Royalty II - DONE

ACT 2 100% Complete
STTA [07] - Black Ice - DONE [Originally a Snow Map]
STTA [08] - Desert Swarm - DONE
STTA [09] - Hydra - DONE
STTA [10] - Young Pioneers - DONE
STTA [11] - Hell's Razor - DONE [Originally a Snow Map]
STTA [12] - Invisible Fist - DONE
STTA [13] - CLASSIFIED - DONE

ACT 3 0% Complete
STTA [14] - Recovery - NOT STARTED
STTA [15] - Heaven's Gate - NOT STARTED [Originally a Snow Map]
STTA [16] - Mindsnare - NOT STARTED
STTA [17] - Xenocide I - NOT STARTED
STTA [18] - Xenocide II - NOT STARTED
STTA [19] - Xenocide III - NOT STARTED
STTA [20] - Xenocide IV - NOT STARTED

Please upvote and subscribe, and also leave a comment with feedback or issues encountered! A lot of time goes into Q&A to ensure the missions function properly prior to release, but please let me know if you encounter issues!
If you want to hang out on my Discord, please take a peek! https://discord.gg/UJCsbMujyF

Please also note that some missions when originally designed were made on Ice planets - which does not exist in Terran Command yet. I will make them as best as I can, and update them later if Ice / Snow terrain is added to the game.

Note: I take no credit for the plot, artwork, voice lines and audio used for these missions, as they originated from the now 22 year old game.
Items (13)
STTA [01] - Operation Bughouse I
Created by LionStein
Now that the Terran Council has declared war against the Arachnids of Klendathu, Command HQ has mobilized a massive invasion force. Six Mobile Infantry divisions are about to deploy from orbit and devastate the main arachnid population centers....
STTA [02] - Operation Bughouse II
Created by LionStein
Three hours after the launch of Operation: Bughouse, Command HQ has ordered a general retreat of all Terran forces. The bugs have responded with a furious counter-attack, and MI strike teams have been beaten back on all fronts....
STTA [03] - Paradise Lost
Created by LionStein
Since the tactical withdrawal from Klendathu, the arachnids have begun assaulting settlements across the range of Terran space. MI 1st Division has been assigned responsibility for the evacuation of Zegema Beach....
STTA [04] - Restore Hope
Created by LionStein
A month ago, Tac Recon began receiving distress calls from the AQZ. Despite the embargo, the Terran Council has decided to intervene. The survivors of Dantana will be brought back to tell their story. Terrans and Bugs cannot co-exist!...
STTA [05] - Royalty I
Created by LionStein
Command HQ is still struggling to understand the strategy and motives of the arachnids. Our chief behavioral expert, Col. Holland, has been championing his "Brain" bug theory, but no Troopers in action have ever seen one....
STTA [06] - Royalty II
Created by LionStein
Analysis of the arachnid assault upon Whiskey Outpost has indicated that there is some governing intelligence directing the bugs. Colonel Holland's "Brain" bug theory is now about to be put to the test. Our objective now is to capture a Brain bug....
STTA [07] - Black Ice
Created by LionStein
Shortly after the Brain was transferred to Colonel Holland's base, the bugs launched a far-reaching counter offensive. No pattern is apparent, all we can do is watch the skies and wait for their next attack....
STTA [08] - Desert Swarm
Created by LionStein
Now the Arachnids have invaded Mars. Our oldest Terran settlement is crawling with bugs. The oilfields are burning and our factories lie in ruins. This is too close to home, we must drive these bugs back!...
STTA [09] - Hydra
Created by LionStein
With refugee numbers continuing to grow, the Terran Council has been nearly overwhelmed by the task of feeding and housing these victims of the war. Thankfully the bug offensive has slowed in pace. For now. ...
STTA [10] - Young Pioneers
Created by LionStein
Terran morale has taken a beating with the loss of Europa and other outer ring colonies to the bugs. The MI propaganda machine has gone into overdrive. Terran networks are now saturated with positive media, showing victories not defeats, heroes not caskets...
STTA [11] - Hell's Razor
Created by LionStein
Terran morale has shown a marked improvement in the wake of the propaganda drive, particularly after the demonstration to the public of new weapons technology. In a joint Fleet/MI operation, Nova class warheads were deployed against the Skinnies, humanoid ...
STTA [12] - Invisible Fist
Created by LionStein
Command HQ is growing concerned over the lack of progress with the Brain bug. Colonel Holland is adamant that a breakthrough is imminent, but he has published no new findings in over six months. The bugs however seem more accurate in their targeting of Ter...
STTA [13] - CLASSIFIED
Created by LionStein
Command HQ now believes that Colonel Holland's methods have become unsound. On Holland's orders Operational Cakewalk was instigated. Three regiments were sent to Planet P to capture more arachnid Brains. Not one trooper made it back alive! Serious allegati...
Popular Discussions View All (2)
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Mar 29 @ 1:31am
PINNED: Progress Updates
LionStein
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Apr 22, 2023 @ 7:29am
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LionStein