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Mega Real: Economics
   
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Feb 5, 2023 @ 1:24pm
Jan 14, 2024 @ 8:45am
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Mega Real: Economics

Description
A part of the Mega Real collection.

This mod changes the economics and farming of Kenshi.

The economy is now built from the ground up, starting from basic materials, and taking into consideration the cost of labour and tech for example. Check the changenotes on what has been worked on. I will try to remember to update them when something big happens.

If you have items from other mods that seem to have prices that are out of control, you can edit the mod and give the items some ingredients that they are made of. This will attach those items to the price system of this mod. If those ingredients are a part of the mod, you can keep adding ingredients to them until you hit vanilla bedrock. The economy of Kenshi is based on: Water, Copper, Iron, and Raw Meat.

Farming is made more realistic.

Food items make more sense now.

I have been playing Kenshi since it's early days, and through that I have created these mods for myself to create a much more immersive environment.

Updates:
Jan 2024
- Lowered nutrients from wheatstraw and made other farm resouces edible by animals.
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Paypal: paypal.me/lawhmods






11 Comments
Lawh  [author] Jul 14, 2023 @ 5:47am 
I'm not exactly sure of either at the moment, but I will try to have a look at it today. What you can do is put this mod below better trading, and see what happens, and then swap if there are some issues and try again.
Vertigo Jul 13, 2023 @ 9:49pm 
does this also account for region items being cheaper 2 buy and moving it making it more profitable to sale like better trading system mod? and if not would that mod and this mod clash?
Lawh  [author] Apr 22, 2023 @ 11:27am 
Thanks, and a shame it doesn't fit every play style.
Pode Apr 22, 2023 @ 11:14am 
As a modder of different games I appreciate how difficult the things that seem simple can be. You've done great work here.
Lawh  [author] Apr 22, 2023 @ 9:08am 
There's always a chance, but I didn't figure it out at least. It's unfortunate that farm inventories aren't to my knowledge considered owned, because there is an option to make buildings and so on common property. Making the farms not common property would allow to toggle stealing. There is then of course problems with the farmers not removing crops from fields and putting them somewhere or using them, so this creates a situation where the fields are almost always full of crops.

It would be nice if the farmers could take the crops, put them in a guarded storage. This however opens the game up to bugs with a complex system, and that in turn creates new problems. It hard to find a balance, but I did what I could as simply as I could.
Pode Apr 22, 2023 @ 8:53am 
If it mechanically can't be made a crime then the way you've handled it is the best way, agreed.
Lawh  [author] Apr 22, 2023 @ 8:23am 
I don't think it can be made a crime to harvest things, and like said it is an exploit to be able to go into another mans farm and take all the crops just like that. You also can't really have anyone guard the crops at night which would be a normal thing to do with crops. You can still steal crops from the HN storage.
Pode Apr 21, 2023 @ 9:05pm 
If feasible I think I'd look at making it a crime to harvest from non allies but not prevent it. Part of my role play is raiding the HN and stealing our food from their farms historically fits that well. The other part is me having to agree to staff the non functioning hydroponics in worlds end to be allowed to buy a house in the town. So much as I like the mod I think I'll be disabling it this run.
Pode Apr 21, 2023 @ 8:13pm 
Fair, and turning it off did let me harvest where I wasn't able to before. But in my second test I was trying to steal from a Holy Farm and 2 HN scrubs came to farm beside me and they couldn't harvest anything either. Dunno if that was only because I was stealing it at the same time so the whole field was disabled or if there's a glitch with anyone harvesting.
Lawh  [author] Apr 21, 2023 @ 7:20pm 
Yeah I think a part of this mod is not being able to take crops that are not yours. It was a bit too easy to grab anything without consequence.