Steel Division 2

Steel Division 2

87 ratings
SS Divisions (2.SS, 3.SS, 9.SS, 10.SS)
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16.202 MB
Jan 20, 2023 @ 7:45pm
Oct 15 @ 5:55pm
21 Change Notes ( view )

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SS Divisions (2.SS, 3.SS, 9.SS, 10.SS)

Description
This Mod adds the

3.SS Panzer-Division Totenkopf
xx 1.SS Panzer-Division Leibstandarte xx (removed from Mod, since it´s ingame by Eugene now)
2.SS Panzer-Division Das Reich (newly added)
9.SS Panzer-Division Hohenstaufen
10.SS Panzer-Division Frundsberg

and new units (using existing ingame models for now)

for gameplay, (Skirmish single and multi). It is not pvp balanced.


This Mod will be expanded with more Divisions over the time

(if the list of your created Decks/Battlegroups is empty after activating the mod, go to the end of this page for the solution)

Though it is a "new" mod i will keep the version listing from the 3.SS Panzer mod for a better overview.


Mod Version 1.07a (14.03.25)

- a new selection option for initial cohesion has been added -> ultra high.

(additional changes in the versions at the end of the page)


Minor changes to:

+ 12.SS Panzer HJ

- got a single King Tiger card
- got a single Jagdpanther card

+ 16. Panzer

- the heavy tank company has a bit more exp now
- lowered the cost of the Tiger II H
(it is still difficult to call the full heavy tank company during a battle, you have to make decisions!)

+ Panzergrenadier Großdeutschland

- got one additional Tiger E card
- got one additional Tiger E lead card
(you can now choose to mainly use Tiger E instead of Panther tanks)

+ 21.Panzer

- the heavy tank company has a bit more exp now
- lowered the cost of the Tiger II P
(here as well, it´s still difficult to bring the full heavy tank company on the field)

+ The front amor of the Pz IV H /J is now 85 (was 75 in main game)

+ The front armor of the Panther G is now 135 (was 130)
(Historically the Panther G featured many improvements over the earlier Panther A model - the bullet trap at the gun mantle of the turret was removed for example -> slightly better and saver protection)

+ The german StuG III-G, StuG IV, the tank destroyers and the italian assault guns now have a more historical HE ammo loadout.
+ The Russian and allied assault guns and tank destroyers also have more HE ammo.

+ Changed the AP/HE ammo loadout of the Panther/Tiger/Pz IV
- Panther now has 40 AP/ 40 HE was 50/30 in main game
- Tiger E now has 50 AP/ 42 HE was 57/35 in main game
- Pz IV now has 47 AP/ 40 HE was 55/32 in main game

+ Gamespeed changed: slow: still 33%, normal: 60%, fast: 80%, very fast: 100%

+ The dropdown menu for initial cohesion has an additional selection option -> very high
+ The dropdown menu for initial cohesion has an additional selection option -> ultra high

To be able to use the additional units (like the King Tiger P card in the 3.SS, or the Jagdpanther in the 12.SS) you need the DLCs that unlock those units in the game itself.

++ Solution for invisible Decks/Battlegroups

Your created Battlegroups/Decks are not gone, they are just disabled for the mod, to change this you need to edit the mod config file.
You will find it in your Steam directory:

for example:

c:\steam\steamapps\workshop\content\919640\27768491\config

open the config file with a text editor and change the following line:

DeckFormatVersion = 0

it must be 0, a 1 means that your created Decks/Battlegroups are disabled for the mod!

If you have many folders with numbers in your content directory, look into those that best matches the time you downloaded the mod.

Mod version:

1.02
- the `SS-Sturmgrenadiere´ of the 3. SS Panzer now have the ability "Fanatical"

1.03
- Added King Tiger Ace to 3.SS Panzer
the Ace is Kurt Knispel - this is NOT historical and only temporary until the Totenkopf gets
its unique Ace in one of the next mod versions! (Maybe 2.0) Historically Kurt Knispel served in the
1st Company of the "Schwere Panzer Abteilung 503"

- Added Division Description (3.SS)
- Added Division Commander Portrait (3.SS)

1.04
- Added the 1.SS Panzer-Division LSAH
- Added Commander Portrait (1.SS)
- 1.SS got Stug IIIG´s as Tankdestroyers (under AT)

1.05
- Added the 9.SS Panzer-Division HS
- Added Commander Portrait (9.SS)
- Added new units (using ingame models for now)

1.06
- Added the 10.SS Panzer-Division FB
- Added Commander Portrait (10.SS)
- Added more new units (using ingame models for now)

1.06a
- Added an additional selection option for initial cohesion (very high)

1.06b
- Changed 2 skins so that people without the latest dlc can play the mod

1.07
- removed 1.SS from Mod because the Division is in the game now by Eugene
- added 2.SS Panzer-Division DR
- Added Commander Portrait (2.SS)
- 2.SS is also using Stug IIIG´s as Tankdestroyers (under AT)

1.07a
- picture bug fixed for the 'JagdpanzerIV Fu'
- added a new selection option for initial cohesion -> ultra high
80 Comments
MadJester  [author] Oct 9 @ 11:46am 
Updated, sorry for the delay
Hetman Chmielnicki Sep 12 @ 5:10pm 
We need an update bro!
蒽芹区唯一的太阳 Sep 9 @ 12:35am 
need to update,can"t use right now plsssss
purpelhaze_943 Jul 6 @ 2:32pm 
Which DLC is needed to use the mod?
Herodotus Jun 29 @ 11:23am 
Think you might need all of them. Trouble is, most DLC suck hard, unless you live in that region, or are happy to play with regiments not seen on the eastern front.
Samir Al-Hajeed Jun 29 @ 7:38am 
Too bad ill never know which DLC I need
Camargo Jun 12 @ 7:48pm 
We need what specific DLC? Can't run.
Sakuuuu :3 Jun 8 @ 1:31pm 
Maybe make a notification, that specific DLCs will be required to run this mod. I cant run I dont know which one Im missing though.
Daidus Mar 22 @ 2:02pm 
Thanx!
mordecai Mar 22 @ 5:43am 
hello,
do i need a DLC for this mod? thx