Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Mineable Dwarf Planets
   
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Tags: Mods
File Size
Posted
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2.465 MB
Nov 26, 2022 @ 3:39am
Aug 4 @ 10:01pm
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Mineable Dwarf Planets

Description
Adds a mineable dwarf planet to each system.

Essentially a gigantic asteroid containing custom resource nodes dropping mostly Iron AND Copper, but often also some Tritanium, Carbon, Uranium and Gold, it requires considerable effort to mine down if only due to the sheer size of the dwarf planet compared to standard-sized asteroids.

It spawns in a somewhat similar way that other rare asteroids are spawned in so finding it goes in a similar fashion. Once you approach a dwarf planet close enough, a question mark will appear just like with any other discoverable asteroid so you can get to its exact location. (Unfortunately it is currently impossible to add customized exploration missions to the game, so this is the best I can do for now)

From update 1.4.2 there are 3 types of dwarf planets featured by this mod: A standard type, a type which has a more sandy outer layer and a type which has a rocky core.

I've set it to spawn somewhat outside of the asteroid belt, a bit out of the way of where most of the default stuff is happening. I aimed to find a balance between the asteroid's massive size and keeping the graphics nice along with optimizing its core gameplay features. Default asteroids are not affected in any way.

Mining the dwarf planet can offer a new, challenging and profitable mining experience :). Or if you want you can perhaps just go dig a hole in it and build a space station inside of the dwarf planet. Or go dig a larger hole and put 10 space stations inside the dwarf planet if you want to. Download the mod, find the dwarf planet and go wild :P

[postimages.org]

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I've created 2 add-ons for Mineable Dwarf Planets:

Mineable Dwarf Planets - Pirate Addon
Adds an extra Mineable Dwarf Planet with a spawn chance of 50%. If it spawns, it will be guarded by a pirate station and up to 24 defense platforms. This dwarf planet will have its location marked with a question mark as soon as you enter the star system.
https://steamcommunity.com/sharedfiles/filedetails/?id=2968765697

Mineable Dwarf Planets - Beacon Addon
Adds an extra Mineable Dwarf Planet with a spawn chance of 50%. If it spawns, it will be accompanied by a hyperspace beacon.
https://steamcommunity.com/sharedfiles/filedetails/?id=2968765069

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Mineable Dwarf Planets works well together with Mineable Megaroids, which can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2888986724










Legal stuff: I do not give permission to anyone to reupload or modify my mods without asking for permission from me first.
Popular Discussions View All (1)
0
Jul 2, 2024 @ 1:26am
PINNED: Feedback and other remarks.
SirCampalot
69 Comments
spycats Aug 5 @ 12:20am 
good to know. anyways goodnight and i wish you a future in which you dont have to do any more patching 6 hours after you updated your mod
SirCampalot  [author] Aug 4 @ 11:55pm 
@spycats: -_-
So all the patching I did the previous days essentially got annulled and I have to do it all over again.
Hence I also prepatched it so I don't have to do this again again every time a micropatch gets released.

This was a common trick back in 2022 to prevent every single micropatch from causing issues with mods getting disabled, even if these mods were functioning normally. This was from before Cosmoteer went to have fewer, but larger updates.
spycats Aug 4 @ 10:42pm 
planning to start modding in airships conquer the skies and i sure hope that game won't throw a tantrum if i dont write that this specific version is compatable with my mod lol
SirCampalot  [author] Aug 4 @ 10:36pm 
@spycats: yw
spycats Aug 4 @ 10:30pm 
jeez that was quick
SirCampalot  [author] Aug 4 @ 10:01pm 
Updated version number AGAIN to prevent Cosmoteer 0.30.0a from complaining and automatically disabling my mods even though this mod works just fine.

Also prepatched this mod to prevent Cosmoteer from complaining again again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
SirCampalot  [author] Aug 4 @ 9:09pm 
Version 1.4.3

Totally identical to version 1.4.2 except for the version number and the supported version numbers of Cosmoteer. Hopefully this will prevent Cosmoteer from automatically disabling this mod thinking it's no longer compatible even though it's funtioning just fine.
spycats Jul 12 @ 9:06pm 
nobody expects globally warmed dwarf planets
spycats Jul 12 @ 7:35pm 
honestly i did not think you would test this, i just found it by chance in creative mode
SirCampalot  [author] Jul 12 @ 4:09pm 
@spycats: tbh I never tested this extensively, why this exactly happens.
None of the mineable dwarf planets spawn within the sundamage zone normally.