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A combined level 500 of barracks, let alone all that in one state, would require a population of ~100m for the AI to want so I find that extremely unusual, and never seen it happen myself. Could that be a mod conflict, maybe?
The AI only builds barracks to its desired military power, which is 1 per 200k people, or enough to employ 0.5% of its population. On their default strategy anyway, they might build a bit more/less depending on their wider goals. Are you sure you are not talking about conscription centers? Those are capped at 100/state in vanilla, which is easy to reach and weakens high pop provinces considerably.
Russia usually ends up being quite strong and Japan actually reforms in the mod, unlike in vanilla. I even saw China turn into a republic once and it wasn't even lategame. If the AI can do it, so can the player. GDP grows slowly, yes - because tripling it every five years like in vanilla is just nonsense. Realism aside, not immediately having a bazillion factories and actually having to choose what you pursue as a result is good.
Japan and Russia did not take 20 years with literally zero industry to show for it.
I was running from day 1, low taxes, maxed wages, 75% construction, 20 years in and I had basically nothing to show for it. Just mines I didn't actually need.
Also yeah steel was the only thing worth it, since the only thing that matters is construction cost to urbanization ratio and factories are less effcient than agricultural buildings at urbanization my population but don't give me capitalists to pass free trade, just more useless fucking aristocrats.
SoL doesn't matter because again money doesn't improve urbanization, the only thing that matters is min/maxing the construction to urbanization ratio.
I love the IDEA that urban centers and economic health correlate to construction, but 20 years and i still haven't meaningfully industrialized i'm just sitting around waiting is BORING.
I will probably upload a construction-only submod after 1.1 releases and I start turning this into an overhaul, which might be shortly after or a bit later, depending on when I have the time.
The current version is a pre-release of sorts that I got out on the workshop early because the later I did that, the harder it would be to get enough ratings to gain visibility, plus I find it fun to play with and I imagine some others do too, gauging from its ratings, which currently number in double digits and are 100% positive.
As for Steel factories being "the only good factory" as far as construction to urbanization rates are concerned, they... are not? Iirc they are just the only "Heavy Industry" tier building that doesn't require any research, and heavy industry buildings simply offer the most urbanization per construction. I might standardize the cost to urbanization ratio in the future if it feels wrong.
- Conquer aggressively - wars are now more expensive to support.
- Bankroll other nations for favours
- Improve your SoL, which will result in more growth and migration, snowballing over time.
There are a lot of means of doing the latter, such as cutting Taxes (which also means a lot more loyalists and fewer radicals now), increasing Wages, passing Social Security laws, or even changing the Taxation Laws (All of them are now competitive depending on the state of the economy, but if you have too much money you could simply switch to a less profitable one, stealing less money from people and watching their SoL soar.)