Garry's Mod

Garry's Mod

1,076 ratings
ANPlus [BASE] | Replacer Update
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
29.771 MB
Oct 22, 2022 @ 12:52pm
Apr 25 @ 11:24am
301 Change Notes ( view )

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ANPlus [BASE] | Replacer Update

Description



GitHub Link[github.com] - Everything here is up to date but the workshop branch is the more stable one.



Advanced Particle Controller - It simply loads all of the particle effects from all the mounted games.



CREDITS:
  • Me - Coding,
  • Valve - Cars or something.

Have Fun! :B1:
Item Donation
If you feel like my shi**y job is worth something.

tags: addnpc npc ai base plus + anplus
Popular Discussions View All (3)
229
Aug 21 @ 6:59pm
PINNED: [ERRORS/BUGS]
filz0
27
Jun 11, 2024 @ 12:57am
PINNED: [NPC TEMPLATE]
filz0
0
Jan 29 @ 7:48pm
issues with teams
FillerMcDiller
417 Comments
meierhans Aug 17 @ 1:03pm 
When using ANP Replacer to replace Combine Elite with [CUP] Overseer (by chance), the Overseer will spawn without weapon sometimes. He will then also just stand still where he is. When spawning him directly via ANP spawnmenu, he will always spawn with weapon.
the glue eater Aug 14 @ 11:06am 
uh hi i would like to report a bug it says this mod is creating errors
MaliceAndTragedy Aug 10 @ 11:44pm 
Any plans on adding a setting that allows the ANP NPC's to appear in the default spawnmenu when the spawnmenu is reloaded?
Bamcublam Jul 17 @ 6:14am 
@TheDesertRoad Go to the spawn menu, where the Settings are go to ANP Base and you are able to find it there.
TheDesertRoad Jul 17 @ 5:15am 
how do i make the npcs appear on the default spawn menu?
Gnilomord May 5 @ 11:24am 
I don't know why, but NPCs at the ANP base, like standard harvesters, shoot from automatic weapons in bursts. Sometimes they even stand for 10 seconds just turning towards the player.
filz0  [author] Apr 25 @ 11:25am 
Update:
> Fixed issues related to "FakeModels" not appearing when "Keep Corpses" was disabled.
meierhans Apr 13 @ 7:03pm 
I second that. We now have ANP, Zbase and VJ Base in separate tabs. It starts to clutter the GUI and VJ is the only one that allow to search.

Anyhow, minor flaw. Keep up the Plus++ ;-)
Заморил деда Mar 10 @ 12:29am 
man i miss the times when anp npcs were in the same folder as normal npcs and not in their own category :(
BlackWolf Mar 9 @ 4:06pm 
For some reason, when I try to mix this base mod with the VJ Base, it alters the aim of all the SNPCs and they start shooting over their heads, I don't know what the mod has but something makes it useless for the NPCs' aim.