Crusader Kings III

Crusader Kings III

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ASoIaF | Crannogmen Traits
   
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1.193 MB
20/out./2022 às 8:43
24/out./2022 às 13:54
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ASoIaF | Crannogmen Traits

Descrição
A simple Mod that adds a variety of “Crannogmen” traits.

This is in reference to the crannogmen/greenseer from the book series "A Song of Ice and Fire" by the author George R. R. Martin and the TV series "Game of Thrones".

Available
- Crannogmen Trait
- Crannogmen Commander
- Hardened by the marsh
- Crannogmen Greenseer Trait
- Greenseer Trait

Bugs & Suggestions
If you find any bugs or have any suggestions let me know in the comments!
This is my first ever mod, so expect some issues here and there!
15 comentário(s)
xiChann 30/nov./2024 às 13:27 
Hope this gets implemented!
CalaunDragon 27/set./2023 às 7:52 
Any possible chance of an update for this mod?
what is reddin 9/mai./2023 às 13:01 
ive been getting that bug too, didnt know it was this mod tho. also sometimes the crannogmen traits turn your character to dwarf height and give them blonde hair
PHILEGS  [autor(a)] 9/mai./2023 às 0:45 
Are you pairing the mod with another? If so it may be that some traits are clashing with each other causing it to happen.
MakaveliZee 7/mai./2023 às 17:53 
Not sure what the cause is, but using this mod turns white-haired Daynes red.
what is reddin 28/abr./2023 às 15:29 
I really hated how underpowered the neck was in base AGOT, this mod is a gem
Renown 20/out./2022 às 22:41 
It'll go along well with the valyrian blood mod I've been playing!
Renown 20/out./2022 às 22:41 
Good luck bud! can't wait to see what you come up with.
PHILEGS  [autor(a)] 20/out./2022 às 22:11 
That’s an even better idea! Though this will take some time to complete.
Renown 20/out./2022 às 21:56 
Or maybe what you could do is separate the crannogman trait out to a prowess/relationship specific sort of trait (maybe something that makes them smaller - but not as small as dwarf - to make them stand out too but still fierce). and then with the greenseer trait you've got your steward/intrigue/learning bonuses, and then you could also have a martial commander specific trait like "Crannogman Commander" or "Swamp Expert" or "Marsh Lord" or "Crannog Chief" and have those traits be specific to the marshal traits to allow for the individual commanders who used those crannog tactics so well. This way allows you to have the various crannog aspects of their culture without homogenizing it into one trait that accounts for ALL of their personalities/etc.