Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

1,263 ratings
AutoTrader
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Type: Utility
Game Mode: Singleplayer
Compatible Version: v1.2.8
File Size
Posted
Updated
164.009 KB
Oct 15, 2022 @ 12:13pm
Jan 28, 2024 @ 9:03am
7 Change Notes ( view )

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AutoTrader

Description
The steam workshop description is still work in progress.
The mod just got a bigger change in the core functionality. If you find issues please report them, I'll try to fix them as soon as possible.

The AutoTrader mod is a fully customizable bot that can assist you with trading in the game. Its basic configuration uses the same information as the player has (e.g. trade rumors) so you can use it without the fear of cheating. It has no dependencies to other mods and should not cause trouble when used together with them. Load order should not matter.
The main features are:

  • Trading items with a good profit margin (similar to the green/red item price coloring in the game)
  • Customizable behavior, e.g. you can tell it to only sell junk (armors and weapons below a specific tier)
  • Restock functionality (always buy enough consumables or hardwood)
  • special rules for cattle and horses
  • locked items are not traded
  • you can choose to keep smithing material

For translations, discussion, bug reporting, feedback and additional supported versions please visit
the nexusmods page[www.nexusmods.com].

If you like, check out my other mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2878163736

How does the AutoTrading work?
Pressing on the "Automatically trade goods" dialog option in settlements opens a trade window with preselected trade options. To finish trading, just press "Done". However, you can continue trading or adjust the offer.

Use the default value of the bot settings if you just want to play and don't bother with details and configurations. Jump right into the user preferences and adjust them to your liking

The default bot AI (since version 1.7.1):

  • It will buy and sell based on the red and green price coloring you get with the second trading perk
  • This makes the performance of the bot tied with the amount of trade rumors you get
  • Before you get the perk or if you have no rumors AutoTrader will substitute this information

The custom AI:
  • AutoTrader will calculate prices independent of trade rumors or price coloring in this configuration
  • You can set a "search radius" to select which prices to consider
  • The search radius can be infinite
  • The mod will find the average price for the goods of all towns inside the search radius and then will buy if the price is below the "buy" slider percentage and sell if its above the "sell" slider percentage
  • You can set it to global and activate a weighting. The weighting will make towns that are further away have less influence on the average price

Settings
This section is work in progress. Some descriptions might be outdated.

User preferences:

  • Total % of inventory space available for mod: This setting defines with how much percent of your maximum carry capacity the mod works.
  • Maximum % of inventory filled by same item: A single item will only be bought until it reaches the selected percentage of your inventory. E.g: you have 1000 inventory capacity and the setting is set to 10, so the bot will buy a resource (e.g. oil) at maximum until you have 100 kilos of it.
  • Amount of grains to keep: This amount of grains will be kept in your inventory and not be automatically sold
  • Amount of each other consumable to keep: This amount of other consumables will be kept in your inventory
  • Keep X amount of days of troop wages: Will leave enough money after the trade for the set amount of days. Does currently NOT calculate in expenses for workshops or caravans.
  • Sell weapons/armor of tier X and below: Automatically sells all weapons/armor of the given tier and below.

Special options:

  • Sell charcoal and ingots: If not active, those items won't be automatically sold
  • Resupply hardwood to 'keep consumables' value: buys hardwood no matter the price up to the amount specified by the "Amount of each other consumable to keep" slider
  • Resupply food to 'keep consumables' value: buys food no matter the price up to the amount specified by the "Amount of each other consumable to keep" slider

Troubleshooting
Q: The mod is not profitable
A: Give the mod some time and try the default bot settings. Usually it gets better the more trade rumors, inventory capacity and money you have.
Q: I want to prevent X from being autotrated
A: Just use the "lock" functionality of your inventory
Q: What is the hotkey for the options menu?
A: ALT + A + T (ALT + Q for AZERTY keyboards)

Known issues
Check the Nexusmods page for more known issues. Here only the most important ones are listed.
  • The mod got an overhaul of the backend. Some weird behavior can happen, please report it
  • Multiple autotrading leads to different results --> workaround: just trade only once per settlement for now

Repository
Open source soon
Popular Discussions View All (2)
6
Apr 8 @ 10:52am
the version on nexus works could you please update it to here
SaudXSteel
0
Nov 2, 2022 @ 1:01pm
Fine grained inventory controls
Damokles
266 Comments
theotherperson Jul 9 @ 3:01pm 
You can use it in Shokuho. Mod options dont show up on the right menu though. Use the short cut ALT+A+T
Ksarkin Jul 5 @ 1:45am 
Игровое сообщество STURGIA ищет новых игроков.
Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: {LINK REMOVED}
赤色蛋黄EGG Jul 5 @ 12:26am 
Using this mod in Shokuho will automatically buy everything
CHOO CHOO Jun 28 @ 8:21am 
Okay, so it does work...but you can't access the autotrader config menu in Shokuho. Not all that useful.
CHOO CHOO Jun 28 @ 8:08am 
Thanks!
Nerever14 Jun 28 @ 7:53am 
Yes, it works with Shokuho.
CHOO CHOO Jun 26 @ 6:43am 
Does this work with Shokuho?
bluescreen1988 Jun 23 @ 11:29am 
For those who cant see it in mod options just press Alt + A or Alt + A + T on the campaign map.
Lovis Jun 5 @ 12:36pm 
doesnt show on mod options as other comment stated
icy Apr 16 @ 3:00am 
1.12.12 it doesnt show at all on mod options i have already activated it on the launcher