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Ein Übersetzungsproblem melden
Delete the "map" folder within the mod's folder. I probably forgot to remove it when I updated the mod 😅
Unfortunately I suspect the row and column behaviour is hard-coded in some way. There appears to be up to ~450 horizontal pixels available before the next banner will wrap to the next row. So in the vanilla game with banner x offset of 45px you can fit 10 banners before wrap. In 4k mod you have x value set to 60px which fits 7 banners but since the 4k banners are 90px wide there is overlap. I have set x to 75px which removes the overlap and allows 6 banners before wrapping to next row. I can't find any way yet to increase the horizontal limit to allow more banners.
The row height appears to be hard-coded as well at ~50px. With vanilla banners at 60px height they slightly overlap and fit well. With 4k banners at 117px height, they overlap quite badly. I can't see a way around this without reducing height of 4k banners and making icons smaller to fit. (also would need to do the same for diplo-messages which are even taller).
Re alert banners I had a play about with them on 1.35.3 to try to fix the overlap problem. Managed to fix horizontal overlap, but can't see a way to fix vertical.
Result: https://i.imgur.com/DOeFzJx.png
Changes:
4K Project - \2860690691\interface\alerts.gui
positionType = {
name = "alerticon_startposition"
position = { x = 228 y = 140 } # previously x = 252
}
positionType = {
name = "alerticon_offset"
position = { x = 75 y = 0 } # previously x = 60
}
4k Project Dark Submod - \2868550204\interface\topbar.gui
windowType = {
name = "alerts_parent"
...
position = { x = 0 y = 0 } # previously -25,-2
...
}
Would be truly awesome if you could do so! Thank you for the great work - it is very much appreciated.