Europa Universalis IV

Europa Universalis IV

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Proper 4K UI Project - Dark UI Submod
   
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File Size
Posted
Updated
1.858 GB
Sep 27, 2022 @ 4:19pm
Nov 6, 2023 @ 10:35am
9 Change Notes ( view )

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Proper 4K UI Project - Dark UI Submod

In 1 collection by LuvianQ
Proper 4K UI Project Compatible Mods
14 items
Description
⚠️ This mod is made for 2160p+ screens ⚠️
A "dark' version of the Proper 4K UI Project mod with ~700 photoshopped interface assets.

Why?

Because I prefer using darker themes in everything possible so why not in EU4, too?
And after searching for a dark UI mod in the workshop I sadly only came across mods that were a combination of a) Most of them were straight-out black which did not make them look very pleasing (imo) b) Some were way overdone in what they changed, and c) Were outdated... which after experiencing first-hand how monumentally tedious it was to create this relatively simple mod, I think I understand now why that is lol 😑


NOTES
- This is a submod. The Proper 4K UI Project mod is required for it to work
- Ironman compatible by default but you will lack the scaled, white minimap shown in the screenshots above (can be found inside of a .zip archive in the mod's folder)
- I have not been able to find a solution for the alerts banners overlapping 😔

Please comment below with any issues or other sorts of feedback you might have 🫡
26 Comments
Proton May 11 @ 1:13am 
An update would be awesome, thanks!
LuvianQ  [author] Nov 6, 2023 @ 10:41am 
- Updated for v1.36 and the King of Kings DLC
ciph Oct 27, 2023 @ 5:29am 
That worked. Thanks
LuvianQ  [author] Oct 24, 2023 @ 9:07am 
@Cipher

Delete the "map" folder within the mod's folder. I probably forgot to remove it when I updated the mod 😅
ciph Oct 24, 2023 @ 9:00am 
Ironman incompatible.
Colquhoun Jun 27, 2023 @ 7:41am 
@LuvianQ

Unfortunately I suspect the row and column behaviour is hard-coded in some way. There appears to be up to ~450 horizontal pixels available before the next banner will wrap to the next row. So in the vanilla game with banner x offset of 45px you can fit 10 banners before wrap. In 4k mod you have x value set to 60px which fits 7 banners but since the 4k banners are 90px wide there is overlap. I have set x to 75px which removes the overlap and allows 6 banners before wrapping to next row. I can't find any way yet to increase the horizontal limit to allow more banners.

The row height appears to be hard-coded as well at ~50px. With vanilla banners at 60px height they slightly overlap and fit well. With 4k banners at 117px height, they overlap quite badly. I can't see a way around this without reducing height of 4k banners and making icons smaller to fit. (also would need to do the same for diplo-messages which are even taller).
Colquhoun Jun 27, 2023 @ 7:41am 
@LuvianQ

Re alert banners I had a play about with them on 1.35.3 to try to fix the overlap problem. Managed to fix horizontal overlap, but can't see a way to fix vertical.

Result: https://i.imgur.com/DOeFzJx.png

Changes:
4K Project - \2860690691\interface\alerts.gui
positionType = {
name = "alerticon_startposition"
position = { x = 228 y = 140 } # previously x = 252
}
positionType = {
name = "alerticon_offset"
position = { x = 75 y = 0 } # previously x = 60
}

4k Project Dark Submod - \2868550204\interface\topbar.gui
windowType = {
name = "alerts_parent"
...
position = { x = 0 y = 0 } # previously -25,-2
...
}
Colquhoun Jun 10, 2023 @ 9:27am 
Just installed this and it says it's not Ironman compatible
SeñorPatata May 21, 2023 @ 3:15pm 
@LuvianQ

Would be truly awesome if you could do so! Thank you for the great work - it is very much appreciated.
LuvianQ  [author] May 3, 2023 @ 4:01pm 
If you need a copy of the 1.34 version of the mod to keep playing on your save, let me know and I'll upload it somewhere 👍