Garry's Mod

Garry's Mod

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Defibrilator [SWEP]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
8.105 MB
Sep 26, 2022 @ 9:00am
Apr 20 @ 4:41pm
37 Change Notes ( view )

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Defibrilator [SWEP]

In 1 collection by NextKurome76TheSoldier
My Subbed Stuff (bare minimum)
53 items
Description
Did your companion perish and you think just respawning them isn't humane?
Well from the Ghost Hunting Utils & Working Pentagram creator, i bring you a Defibrilator, use it to revive your fallen allies. Atleast this defibrilator has way more uses than those TTT or DarkRP ones.

For showcase, go to the 3:53 timestamp on the video above.

Findable under Weapons Tab-->Other-->Defibrilator

LeftMouseClick=Revives a "Physical" corpse, use on other things to harm or jam them
RightMouseClick=Melee punch (25DMG)

Features:
-Enemy VJ NPCs will become allied if revived
-Insta-Kills robotic enemies
-Jams any kind of vehicle
-Keeps the revived NPC's weapon
-Makes hit alive NPCs spazz and freak out
-Nice sounds
-Pretty effects
-Realistic
-Revives the dead!
-Revived NPCs can be undone
-Works with players

Testers:
-Me
-ScottRim
-NextOrangeTheSlayer2704
-Reece (AKA Riggs)

Tags: Mercy, Medic, Doctor, Paramedic, Rescue, Ambulance, Übercharge, L4D2, Left 4 Dead 2, Hospital, Electrical, EMP, LFS, WAC, Simfphys, Sven Coop, Co-op, DrGBase, BMS, Black Mesa

make sure to check out my other addons if you are interested.
My Workshop Addons
Popular Discussions View All (1)
0
Aug 18 @ 8:41pm
does this work on npcs
korgill
202 Comments
NextKurome76TheSoldier  [author] Sep 7 @ 10:26pm 
Seems pretty neat actually
Froze Sep 7 @ 9:40pm 
oh right kurome here's my version of the defib , few tweaks and additions
NextKurome76TheSoldier  [author] Sep 3 @ 12:28pm 
the feature has been broken thanks to the VJ base update
aluno Sep 3 @ 12:21pm 
the vj npcs still get hostile even when i revive them.....
Froze Aug 27 @ 4:04am 
https://cdn.steamusercontent.com/ugc/17873647747162901074/342607EBFAC2B8FCB5D9A64815D7B0528546F8B1/
awesome, got it fixed!
SCK is insane for devs huh...i'm so late to the party hahaha
NextKurome76TheSoldier  [author] Aug 27 @ 2:39am 
But tedious i would assume
NextKurome76TheSoldier  [author] Aug 27 @ 2:39am 
It can manipulate the bones of any viewmodel you use so basically yeah "fixing" that way might be possible
Froze Aug 27 @ 2:38am 
i will try, thanks for the suggestion
Froze Aug 27 @ 2:36am 
with swep construction kit? that can fix model issues?!
NextKurome76TheSoldier  [author] Aug 27 @ 2:32am 
You could try manually adjusting them with swep construction kit