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Сообщить о проблеме с переводом
I had to keep them uncraftable, because my mod has so many of them.
If this made no sense, I recomend checking out these sites:
https://wildermyth.com/wiki/Equipment
https://wildermyth.com/wiki/Drop_rates
They explain everything I have said here in more detail.
Long story short, you could change the tier of your weapon to 1 for increased chances, but it may not appear anyway, or maybe making it craftable to guarantee acquiring it.
So, if your weapon is specifically designated to be tier 3 it can only appear as mission loot in chapter 3 and beyond, but it also might not appear at all because of just bad luck. I tried to get around this by making all the weapons tier 1 (but with tier 3 stats), that way they can appear in chapter 1 and beyond, increasing the chances. However, the chances are still pretty low so I am considering just making them craftable.
Can you tell me if Wildermyth spawned your Tier 3 items in game as loot? my Battlemage Pack has a powerful Tier 3 battlestaff, but so far I have not seen it spawn (it is very, very powerful). I neeed to know if I just need to be patient, or if I need to make some drastic changes to Tier designation.