Transport Fever 2

Transport Fever 2

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GWR Signals
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Scenario: Europe
Track/Street: Signal
File Size
Posted
Updated
16.128 MB
Sep 18, 2022 @ 2:34am
Aug 17, 2024 @ 11:08am
6 Change Notes ( view )

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GWR Signals

Description
GWR Signals
A set of British Great Western Railway (GWR) styled trackside and overhead lower quadrant semaphore signals by Isambard. Signals are implemented as path signals, waypoints and track assets.

Three different eras are provided:
  • GWR (1850-1929)
  • GWR & British Railways (Western Region) (1930-1969)
  • British Rail (1970+)

Path Signals
  1. Starter (stop) Signal
  2. Home (stop) Signal
  3. Combined (stop and warning) Signal
  4. Overhead Stop Signal
  5. Overhead Stop Signal (with +0.5m along track offset)
  6. Overhead Combined Signal
  7. Overhead Combined Signal (with +0.5m along track offset)

Waypoints
  1. Distant (warning) Signal
  2. Platform Starter (stop) Signal
  3. Siding Starter (stop) Signal
  4. Whistle Board
  5. Overhead Stop Signal
  6. Overhead Stop Signal (with +0.5m along track offset)
  7. Overhead Combined Signal
  8. Overhead Combined Signal (with +0.5m along track offset)
  9. Overhead Distant Signal
  10. Overhead Distant Signal (with +0.5m along track offset)

Track Assets
  1. Signal Bracket
  2. Signal Gantry
  3. Dummy Overhead Signal (stop, combined or warning)
  4. Side Bracket Signal
  5. Fixed Distant Signal

Notes
a) All path signals, waypoints and track assets are placed with reference to the left side of the track.
b) All path signals, waypoints and track assets are placed 5m in front of the signal/waypoint track arrow position marker (so that trains stop in front of signals).
c) Overhead signal positions are identified with respect to the signal bracket/gantry post on the left side of the track. There are 3 positions to the right and 3 positions to the left.
d) Overhead path signals are always placed in the first right position.
e) Overhead waypoint signals are always placed in the first left position.
f) Overhead dummy signals can be placed in any position.
g) Signals, waypoints and track assets are placed at 1m intervals along the track, however these intervals are sometimes not aligned across multiple parallel tracks. To support the placement of overhead signals on signals brackets and gantries aligned to other tracks, overhead signals include +0.5m along track offset versions.
h) Waypoint starting signals can be used to avoid a train leaving a platform and then drawing up to the signal before it has cleared.

Known Issues
a) Junction signals will only show the correct route some of the time (the base game signal functionality does not support route indication).
b) Warning signals are not linked to stop signals (the base game signal functionality does not support signal chains).
44 Comments
Wilhelm924 8 hours ago 
I'm currently watching Donut's TPF channel, your signals are shown there.
They look very nice, although it's a (personal)bummer you don't have a right handed version of them...
Several other signal mods are both left and right handed.
N00b1nat0r Mar 10 @ 6:32pm 
@Isambard, do you think it would be possible to use the better signals mod thats been released to use for route indication etc like the feathers on the light signals?
Isambard  [author] Nov 23, 2024 @ 10:34am 
@Valderci, unfortunately the base game signal functionality does not support route indication, it only provides a "clear" or "stop" indication to a signal. It would great if the "clear" indication also included an indication as to whether the route set at the next junction was to the left or the right, then signals could respond accordingly.
Valderci Nov 23, 2024 @ 9:53am 
@Isambard
Sorry, I thought I could put a signal for straight and another for the junction exit. I have obviously misunderstood the purpose of a second signal on junction gantries.
My mistake, but again thanks for the mod, and your comments.:104:
Isambard  [author] Nov 23, 2024 @ 9:32am 
@Valderci, looking at your attached image, it appears that you've put a Path Signal and a Waypoint 1m apart and are attempting to put them both on the same gantry. I can't see why you would want to do this. The intention is that only a single Path Signal or Waypoint per track would be put on a gantry, together with one or more dummy signals for 'eye candy' purposes only.
Valderci Nov 18, 2024 @ 9:15pm 
@Isambard
Thanks for the reply, I did finally understand that and have a main and route signal on the same gantry. However, as the track is snapped at 1m intervals but the 'offset' signals are at 0.5m intervals, when you look side-on at them they aren't aligned.
https://ibb.co/5jmXh54
Is that by design, i.e. is that prototypical?
If the waypoint overheads had a 1m offset then they would line up on the gantry.
I have no idea how the mechanics of the game work so I am simply guessing.
Thanks for your work.
Isambard  [author] Nov 18, 2024 @ 4:19am 
@Valderci, as per the notes in the mod description, overhead path signals and waypoints are always placed in the same position, only dummy signals (assets) can be placed in any position.
Norfolk_Chris Nov 16, 2024 @ 3:14am 
I can't see the problem with RH placement signals as the vanilla game signals are RH placement. The GWR often had RH signals, the drivers stood on the RH side of the loco.
Valderci Nov 16, 2024 @ 1:59am 
Just 'cos I'm stuck don't mean I'm stupid..... but ......
Great mod but how do I get gantry junction signals to have 2 signals on them? they all seem to want to be in the same place as the first I added.
I love the look for my Southern UK map but I cannot for the life of me work out how to shift the second signal I add to a gantry to the left.
Isambard  [author] Oct 20, 2024 @ 9:30am 
@FS4472DAN - For signals on the right side of the track I use a single overhead signal and a bracket signal post with a short left arm. Unfortunately, unlike asset constructions, the base game signal functionality does not support configuration settings dialogue boxes to allow signal variations to be set, so I had to make a 'number of variations' vs 'menu clutter' (and code duplication!) judgement.