Stellaris

Stellaris

186 ratings
Wild Space 3 Patched
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File Size
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76.973 MB
Sep 9, 2022 @ 9:53pm
Aug 23 @ 10:06pm
21 Change Notes ( view )

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Wild Space 3 Patched

Description
## Might need
Namelist(Cybrxkhan's Assortment of Namelists for Stellaris): https://steamcommunity.com/sharedfiles/filedetails/?id=682691478

## Changes
No planes spawn in Wild Space so should fix a lot of random issues
No anamolies should be able to spawn, as `prevent_anomoly` exists, and is set to `yes`
Has russian localisation
Wild space generation was heavily modified
Everything relating to the core was removed, might add it in as a seperate mod
Hyperlanes to 'wild space' change every few years
Ability to turn on/off astral plane spawning, and shifting lanes. Astral planes isnt perfect

## Known bugs
If you have 1k+ systems, the game will run out of names, download a namelist mod for that

If storms don't work/appear/only-for-one-day, please download all the required mods, and include them in the play through.

This mod WAS simply a patched version of Wild Space 3 by PrettyAverage https://steamcommunity.com/workshop/filedetails/?id=2503707495. During the 3.9 update everything broke, and I decided to rewrite the mod as patching it was not worth the effort, old saves will doubtfully work
Popular Discussions View All (2)
25
Dec 1, 2024 @ 10:45pm
Please report bugs here
Yohello
2
Oct 29, 2022 @ 8:13pm
l_russian
tzverg
264 Comments
gotcha lol
Yohello  [author] 4 hours ago 
Also I never figured it out in normal wild space lol
Yohello  [author] 4 hours ago 
@Pants Shidding Man, no, was planning to add (code is there) but life got in the way and never finished the assets
does this still allow building fortifications in wildspace like the OG wildspace 3?
Red2401 Aug 30 @ 11:21pm 
Such regions are very cool
Laini Aug 24 @ 1:25pm 
Congratulations Yohello, and thank you for maintaining the mod up to now!
Pilgrim Aug 24 @ 10:20am 
Thanks Yohello
Mental Midget Aug 24 @ 3:40am 
Congrats on all your achievements, and thank you for all your work on this mod :ccThumbsUp:
Yohello  [author] Aug 23 @ 11:17pm 
I've finished my mid terms, finals, got a job for the Fall term, and patched the mod to add an option to change the astral rift behavior. After patching it I relised that I no longer have time to maintain this mod, I kinda also don't have time to play stellaris either... So if one of you guys has the energy to, please start maintaining the mod. It's actually kinda easy to understand the underlying code.

Next;
@Schneebguy Should work, when I rewrote this mod I rewrote it in such a way that it doesn't collide with anything, so there shouldn't be any sort of compatbility issues.
Should also answer your questions @Athena, should work with Shourded regions, @Saint Marold YT, I've tried to get stuff like that working for a few months (when I had time), and I couldn't figure out the right way to do it, besides letting people control systems...

@Pinenuts One has wild space enabled, one does not
Schneebguy Jul 27 @ 7:40am 
what version is this up to? is it working with the wilderness beta?