Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Fall of Han v.1.0 (old)
   
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Tags: mod, campaign
File Size
Posted
29.625 MB
Sep 5, 2022 @ 11:17am
1 Change Note ( view )

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Fall of Han v.1.0 (old)

Description
NEWS: Fall of Han 1.1 is out with further changes!

WELCOME TO THE FALL OF HAN (FoH) MOD!

The main selling point of of this mod is the changing of settlement types and commanderies on the campaign map. As an example Pengcheng city has been made into a copper mine and is now part of the Xiapi Commandery. All gate passes have been encorporated into neighbouring commanderies.

Some commandery and settlement names have also been changed to be more appropriate or to add names of important locations from the period for flavour. Examples of this include Changban (previously Linyu, Xiangyang) and Guandu (previously Chenliu, Yingchuan).

Other changes include building buffs, increased supply loss from terrain and the winter season and tweaks to army stances to name a few.

I made some fancy slides for you all to display the changes I have made in the picture slideshow up top :). The map displays name changes and regions where settlement types have been changed (darkened settlement areas).

THE FUTURE OF THIS PROJECT:

It is my intention to keep expanding this mod to cover many aspects of the game that I deem worthy of tweaks or improvements. I also have ideas for new mechanics/contet I wish to add to the game. Some of these include:

- Further building tweaks (f.ex. more useful School and Military buildings)
- Prestige rework (from population?, rework of prestige gain/requirements)
- Provinces (I have already made the Province Capitals unique and with presige gain upon capture and income buffs)
- Unit buffs and nerfs (all units should have a place in the game, Im looking at you Ji Infantry)
- Ancillary attribute standardization (equal number of attribute gains from same ancillary rarities)
- Modest general health and damage nerfs
- Much much more...

There is a lot on my plate and this is an ambitious, long term project but I have a great love for TW:3K, the 3K period in general and for modding so I look forward to the work ahead.

Finally, I appreciate all of those who play my mod, thank you :). If you have any remarks on potential bugs or flaws with my mod I'd be happy to hear it so I can fix it. Also, if you have any cool ideas on what I should change next let me know!
10 Comments
Smisloff  [author] Oct 30, 2022 @ 3:38pm 
@AffordableHostage No, but you would not get any bonus income from population (percentage)
AffordableHostage Oct 13, 2022 @ 3:55pm 
@Smisloff
If a town's population is zero, would its income be zero too?
Nits1251 Sep 10, 2022 @ 3:40am 
keep up the great work!
Yummy Dorayaki Sep 10, 2022 @ 12:32am 
:steamthumbsup: Nice Work Dude.
Do you have any plans to make this mod work normally with MTU and TUP?
Smisloff  [author] Sep 9, 2022 @ 12:07pm 
COMMENT RESPONSES: @Konata9001, @Nits1251 and@XxoliwierxX unfortunately some of the same tables have been modded to make the changes work. Right now they are compatible (wont crash) but settlement changes won't apply if you play these mods at the same time.
@neilios9999 yellow turbans get peasantry income which is quite strong; I felt like the Han and YT building would do well with some variety of effects anyway. In the future I plan to rework population and reserves so that the granary is buffed without having to give it the same effects that the other buildings already have.
The Holy Sandwich of Cheese Sep 8, 2022 @ 12:00pm 
would it work with MTU, thats one of my faves since some officers deserve spotlight, Aside from that I want to say in agreement with you this is an ambitious project and one I am glad you are doing, I just got back into this game after 2 months and it also said my mods corrupted somehow and am looking for them all over again and found this to my interest, keep up the great work
neilios9999 Sep 7, 2022 @ 6:19am 
I find that most mods improving the farming chain buildings are not giving granaries enough food consumption reduction or flat food. Also, those effects does not apply to Yellow Turbans. Why is that ? Can you fix that issue ?
Nits1251 Sep 6, 2022 @ 7:52am 
Does it work with TUP or TROM or MTU?
XxoliwierxX Sep 5, 2022 @ 7:39pm 
Is it compatible with overhaul mods like tup and trom
Azza909 Sep 5, 2022 @ 3:27pm 
Looks interesting wish you good luck with this mod