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As for experimental, I'm unsure, I've never used the experimental version... but the only changes this mod makes are for a singular npc... so I don't think that realistically should cause any issues.
What you do is up to you, you can pick and choose which ones you'd like to enable or simply subscribe to all. They all work together with minimal overrides. Load order for the most part isn't terribly important with this modlist, but do follow the guidelines for the few I specifically mentioned in the collection description. For the rest, read up on this if you're terribly concerned --> https://steamcommunity.com/sharedfiles/filedetails/?id=1850250979
(mod order can be changed in the little menu when you first boot up the game)
What you do first gameplay wise is again, 100% up to you. It's a sandbox game after all; good luck and have fun Kenshi-ing. :)
It's not intended to be a meme, it's simply the collection of mods that I use for my playthroughs and have found to be the most world fitting and vanilla friendly. So I decided to share.
Stability-wise, Kenshi is prone to crashes, period. The extent to which the modlist affects that, I can't really say. What I can say is that I personally don't get them very often on my system, but I suppose this varies person to person. Just play with autosaves enabled every 5 or so minutes and you should be fine.(in settings)