A Total War Saga: TROY

A Total War Saga: TROY

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Extended Factions Mod - PHASE 32 - NEW UPDATE!
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Tags: mod, overhaul
File Size
Posted
Updated
1.213 GB
Aug 14, 2022 @ 8:16am
May 19 @ 7:45am
70 Change Notes ( view )
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Extended Factions Mod - PHASE 32 - NEW UPDATE!

Description
Current features:
- 27 new playable factions in campaign and custom battles.
- 349 new units.
- 9 new playable gods in custom battles.
- 3 new mythic creatures.
- 66 new heroes.
- 3 new endgame invasions.
- Over 135 new building chains.
- 27 new Epic Missions chains (260 new missions and dilemmas).
- 3 new mission chains for new mythic creatures.
- Early game generic missions for new factions.
- Autoresolve bonus to all playable AI factions (only in AI vs AI battles)
- New traits and ancillaries.
- New Helen dilemma.
- 119 new heroes and gods related incidents and dilemmas.
- 16 new generic dilemmas.
- Changes to AI to make AI recruit better units.
- Small intros for new factions.
- Minor changes to battle balance.

New playable factions:
- Pylos - Achaeans - Nestor
- Knossos - Achaeans - Idomeneus
- Dorians - Dorians - Cleodaeus
- Mysia - Phrygians - Telephos
- Athina - Ionians - Menestheus
- Ilion Imbrasos - Pelasgians - Troilos
- Meliboea - Aeolians - Philoctetes
- Boeotians - Aeolians - Thersandros
- Aetolians - Achaeans - Thoas
- Maeonians - Maeonians - Mesthles
- Rhodes - Achaeans - Tlepolemos
- Narykos - Aeolians - Ajax the Lesser
- Abantes - Ionians - Palamedes
- Paeonians - Thracians - Asteropaios
- Aethria - Pelasgians - Helenos
- Lycomedes' Dolopians - Aeolians - Lycomedes
- Aegaan Pelasgians - Pelasgians - Deiphobos
- Perrhaebi - Aeolians - Machaon
- Phaiacians - Dorians - Alcinous
- Cicones - Thracians - Euphemos
- Lelegia Minoa - Leleges - Proteus
- Antheada - Aeolians - Protesilaus
- Carians - Leleges - Amphimachus
- Tantalis - Achaeans - Thyestes
- Arcadians - Achaeans - Agapenor
- Thrakes - Thracians - Polymestor
- Paphlagonians - Maeonians - Pylaemenes

New heroes/models for original factions:
- Lycia - Glaucos
- Phthia - Patroclos
- Hector - Polydamas
- Paris - Cycnos
- Mycenae - Orestes
- Aethiopia - Aesop
- Thrace - Acamas
- Ithaca - Eurylochos
- Argos - Sthenelos
- Dardania - Achates
- Sparta - Demoleon
- Penthesilea - Bremusa
- Hippolyta - Orythyia

Planned features in the future (they can change):
- CAI submod. Longer battles submod.

Authors:
- RafSwi7
- Partofla
- Eruner
- 통구이볶음밥
- Revanchismo
- Hecleas

Special thanks:
- Amulet of Kings - for letting me using his mod as a base for my mod.
- Crimson, Eruner, Rico, revanhchismo, JonnyPlaysTroy, Lucifer, Ulfhedinn, Il-Khan of Persia, Horbake, Jean Danjou and Teusaquillo for unit/heroes/campaign testing and general feedback.
- Sethos for general feedback.
- HappyCompyTW for letting me to include his "Formations for Minor Factions" in my mod.
- Amulet of Kings and Ganossa for advices and help regarding mod issues.
- Ganossa for letting us use his intro script as a base for our mod.
- CA Sofia for creating Troy.

Join Troy discord for updates and testing: https://discord.com/invite/nCUZ4EUvCH

Mod's thread on official Total War forums: https://community.creative-assembly.com/total-war/total-war-legacy/forums/35-modding-corner/threads/1093-extended-factions-mod

Mod's thread on Total War Center: https://www.twcenter.net/forums/showthread.php?816211-Extended-Factions-Mod
405 Comments
rafswi7  [author] Jun 2 @ 8:16am 
@Ryall No, Amulet's mod helped me to understand some basics when I have started working on the mod.
Ryall Jun 1 @ 4:37pm 
so this includes the mods by amulet of kings?
Lanjane May 9 @ 7:56am 
@rafswi7
No they are just entering battle from the edge of the battle map, with nothing happening yet
rafswi7  [author] May 9 @ 7:04am 
IIRC they should berzerk only when under 50% morale. Do they start with some heavy morale penalties? (like a lot of routing units nearby? battle going very badly?)
Lanjane May 9 @ 6:20am 
@rafswi7
No I don't but this scenario is easy to reproduce: organize any land battle with a reinforcements, and drop either Lykaia Wolf-Skins, or Lykaia Initiates to the reinforcing stack. (Make sure "Command large armies" option is active)
When the battle begins, and your reinforcements appear, those units will immediately go berserk and you won't be able to control them, even if they just appeared from the border of the map and haven't seen the enemy yet.
rafswi7  [author] May 9 @ 6:06am 
@Lanjane Do you have a save file?
Lanjane May 1 @ 8:40pm 
UPD.: This also happens with Lykaia Wolf-Skins
Lanjane May 1 @ 2:43pm 
Hello!
Playing as Arkadians, there's something wrong with Lykaia Initiates unit. When they arrive as reinforcements they immediately become berserk even when they haven't initiated melee yet. It often leads to them being stuck, standing idle on the battlefield but out of control of the player.
rafswi7  [author] Apr 22 @ 6:58am 
New update:
- Playable Paphlagonians in custom battles
- Playable gods in custom battles (Mythic mode)
Mirish Apr 11 @ 6:45pm 
I am sorry if it was mentioned before, but since I could not find it - is this mod compatible with
Immersive Combat Mod ?