Stellaris

Stellaris

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Ruling Class: Customize Your Society
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13.294 MB
Aug 4, 2022 @ 4:53am
Sep 13, 2023 @ 9:06am
55 Change Notes ( view )

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Ruling Class: Customize Your Society

Description
Introduction
This gives more government types but also...
Creates a new logic behind government type assignation based on both, Political Science, History and Science Fiction.
Creates a tangible difference between governments by creating a new civic type: Ruling Class.
Revamps the Authority system and creates new pops unique to their Ruling Classes and Authorities.

You will see some weird civic names and government types, all governments, authorities and civics are either based on real history, political science or science fiction. No ambiguous or invented governments.
This mod is on "perpetual beta", balance feedback is welcomed.

Features
  • New Mechanics: Ruling Class and Ventures
  • 181 New Government Types!!
  • 37 New Civics with Councilors
  • 59 New Pop Jobs
  • 22 New Buildings
  • 25 New Branch Offices
  • 2 New Ethics (+ fanatic versions)
  • 7 New Armies
  • 8 New Policies
  • 2 New Districts
  • 9 New Species Rights (Living Standards)
  • 2 New Holdings
  • 7 New Planetary Decisions
  • 13 New Edicts
  • 9 New Leader Traits
  • 2 New Factions
  • 2 New Personalities
  • 1 New Purge Type
  • 2 New Slavery Types
  • 1 New Authority
  • 5 Revamped Authorities
  • Many Revamped Civics
  • Revamped Living Standards
  • Clone the ruler of your empire
  • Build Branch Offices as a Regular Empire

Authorities Redone
Revamped authority system based on power distribution where hierarchy is on the extreme right and anarchy is on the extreme left: Anarchy, Polyarchy, Oligarchy, Monarchy and Hierarchy.
Authorities answer the question: how many individuals are in power?
Besides the normal empire wide bonuses and election types, Authorities define the kind of Politician Pop your empire will have, such as Councillor, Royal, Legate, etc. Each with their own bonuses and modifiers. No more generic "Politicians".
Authorities also define the political power of the stratas (Ruler, Specialist, Worker, Slave).

NEW MECHANICS Ruling Class and Ventures
A new Mechanic, Ruling Class based on history and science fiction.
Yes, with Authorities we define how many people are in power but...
Who is in power?
The priests?
The wealthy?
The military?
The Ruling Class mechanic aims to answer that question.
This mechanic is represented as civics, you may only choose one Ruling Class Civic.
They come with significant changes to your society.
There is a new pop type, the Ruling Class pop, it counts as Ruler Strata, along with the Politician types.
Just like your Politician pop type depends on your Authority, your Ruling Class pop type depends on your Ruling Class, each with their own bonuses and modifiers.
You can increase these pops by upgrading the capital building.
Ruling Classes also enable new enforcers, bureaucrats, armies, buildings, holdings, etc.
Ventures are like Ruling Classes but for Megacorps.

NEW Government Type Logic
Government types will be assigned according to this logic: Authority + Ruling Class.
Ethics will determine what Ruling Classes you may have, so they will indirectly play a part in government type assignation.
An ecclesiocratic polyarchy means that many priests are in power: a grand synod of monks, preachers and holymen. An ecclesiocratic oligarchy means that few priests are in power: a small council of bishops and prelates. An ecclesiocratic monarchy... well, you get the idea.


Revamped Living Standards
The Living Standards have been completely changed, they are now called simply Rights.
They define until which strata of society the species in question is permited to climb up. If they can only be slaves and workers, if they can climb all the way to the top of the societal hierarchy or perhaps they are a superior species too important to be simple workers.
The quality of life of each strata is determined by a policy called Society.

Customize your Society
Clear differentiation between Authoritarianism, Elitism, Xenophobia, and their opposites:
Changed Authoritarian ethic for Elitist

Authoritarianism-Libertarianism: The degree of government control over the people. It is simulated as a Policy: Freedom. The options depend on your Authority, Ethics and Civics.

Elitism-Egalitarianism: The degree of hierarchization of society. It affects the quality of life of the pops depending on their strata, no matter their species. It is simulated as a Policy: Society. The options depend on your Ethics.

Xenophobia-Xenophilia:Species Rights allow to set up until which strata of society the species in question is permited to climb up. It is simulated as Living Standards (now Called Rights). It Depends on your Ethics, Ruling Classes and Civics.

You can have, for example, a highly hierarchical society with elites who rule with an iron fist where it doesn't matter which species is holding the whip....
or a highly hierarchical society with benevolent overlords but certain species (or all xenos) are discriminated and forbiden from being other than menial workers, servants and slaves...
or a nightmarous hierarchical society of iron fist elites where all xenos are oppresedand the founding species can not become menial workers, only specialists and leaders...
or a free egalitarian multicutural utopia...
or an egalitarian multicutural society fueled by the blood of the "Enemies of the People" and those who deviate from the norm...
or a free egalitarian society that considers xenos animals not worthy of any right...
or whatever in between.

DLCs
Ergatocracy and Plutocracy require the Megacorp DLC.
Kleptocracy requires the Apocalypse DLC.

Compatibility
UI Overhaul Dynamic Compatibility Patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=2874077988

Bug Branch Compatibility Patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=3009601612


This mod is not compatible with Iron Man.
This mod is not compatible with mods that change:
  • Governments
  • Civics
  • Authorities
  • Ethics
  • Species Rights
  • Government and Capital Buildings
  • Branch Offices
  • City Districts

Discord
https://discord.gg/39aEgcyr

Credits
Everything else: NoMolester
Icons: Thauma'
Icons: Hazeltári
Borrowed lion flag from: "Flags: Emblems & Backgrounds UP-TO-DATE" (id=2104538771)
Popular Discussions View All (3)
62
Sep 18, 2023 @ 11:12am
Suggestions and Roadmap
NoMolester
46
Mar 29 @ 9:07am
Feedback
NoMolester
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1
Apr 20 @ 11:26pm
Documentation
NoMolester
307 Comments
Like 20 Wizards Jun 6 @ 2:08pm 
@xDanilor Me too. In the comments of the mod four comments below yours, the author did mention they're looking into updating it to 4.0, but they also said no guarantees
xDanilor Jun 6 @ 5:52am 
i wish somebody updated this
Wayjourner Apr 1 @ 12:23am 
RIP Chief.
Arsenal Bird Mar 13 @ 9:56am 
I hope they updates the info in their documentation page, that stuff is amazing but outdated
Xenmor empire Jan 22 @ 1:11pm 
Is the mod getting updated?
Mattie AH Jul 18, 2024 @ 5:19pm 
right all done
Mattie AH Jul 18, 2024 @ 4:48pm 
right that is that done now just for the compatibility patch