Total War: WARHAMMER III

Total War: WARHAMMER III

1,518 ratings
Bruisers
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Tags: mod
File Size
Posted
Updated
279.578 MB
Jul 26, 2022 @ 7:31am
Aug 21 @ 1:24pm
22 Change Notes ( view )
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Bruisers

In 1 collection by Calm&NormalTime
Calm's Ogre Mods
8 items
Description
Update
Now requires Mixu's unlocker. This allows Bruisers to have their own recruitment category and caps, separate from butchers.
Bruisers also now have the proper assault units action, the one where they damage all units in an army.
Bruisers now spread order as their passive, instead of increasing income. (The Champion agent type doesn't have access to increase income.
Changed their unique skill that boosted income, so it now adds a small diplomatic bonus with all factions, to represent veteran bruisers being well travelled mercenaries.
The bellower mount is now unlocked at level 4, giving players a few more turns to try it out before unlocking the mournfang.


Features
Adds a melee hero for ogres. The Bruiser.

Bruisers
Bruisers are unlocked at tier 3 of the basic melee building. The camp version of this building gives +1 recruit rank factionwide.
In battle, Bruisers are straightforward tank heroes with an ironfist, heroic killing blow and an offensive rally to complement the tyrant’s defensive version. At level 5, they automatically unlock a mount that equips them with a tribal standard, and at level 8 they automatically unlock a mournfang mount.
10 visual variants:






Additionally, Bruisers have access to a career choice at level 14, which will further specialise their role on the battlefield.

Careers
Careers are mutually exclusive skill options, available as mounts in Custom Battle and Campaign. Each career will change the stats, abilities, attributes, animations and appearance of your bruiser.











CA Bruiser
Bruisers are the only tabletop ogre hero not yet represented in WH3. CA is almost certainly going to add them at some point, and when that happens, I’ll release a version of this mod that carries over the careers to the official version.

SFO/Radious
SFO submod courtesy of Barney. Thanks Barney
https://steamcommunity.com/sharedfiles/filedetails/?id=2842476707

Radious submod courtesy of LuminousClarity. Thanks LC
submod no longer available

Recruitment for Other Races
Courtesy of DireTechnocrat. Thanks Dire
https://steamcommunity.com/sharedfiles/filedetails/?id=2928927209

Translations
Chinese - Courtesy of To Infinity and Beyond:
https://steamcommunity.com/sharedfiles/filedetails/?id=2790155753

Portuguese - Courtesy of Picossauro Rex
https://steamcommunity.com/sharedfiles/filedetails/?id=2877033020&searchtext=

Special Thanks
Big thank you to Drunk Flamingo for making the script that swaps the Bruiser's unit cards and 3d portrait upon choosing a new career.
And big thank you to Milkandcookies for the very detailed review video linked above

More for the Maw
A collection of my mods for the Ogre Kingdoms
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2797369258
566 Comments
Cutting Chai Sep 11 @ 4:55am 
Using your mod with Great Ogre Haul mod. There is a bug where the Recruitment of Bruisers from the Camp buildings is "Hero Recruit Rank: +1 for Bruisers" instead of Bruisers are unlocked at tier 3 of the basic melee building. The camp version of this building gives "+1 recruit rank factionwide". So no matter how many buildings are constructed the recruitment rank of bruiser heroes is level 1.
Calm&NormalTime  [author] Sep 6 @ 11:36am 
Ive never played woth radipus so it could be incompatible. There used to be a submod but it was taken down
Wheezystallion Sep 6 @ 10:47am 
Yes, I have Mixu's Unlocker enabled. I appreciate your responses to help! In Skirmish battles the mod is great, it would be amazing if I could get it to work in my campaigns.
Calm&NormalTime  [author] Sep 6 @ 3:51am 
Do you have mixer enabled?
Wheezystallion Sep 5 @ 7:59pm 
A fresh campaign and an unsub/resub to the mod did not work.
Calm&NormalTime  [author] Sep 5 @ 3:04am 
Afraid not.
Youd need a fresh campaign start as far as i know
Wheezystallion Sep 4 @ 11:11pm 
Is there a fix for the bruiser heroes not being in my recruitment pool while in campaign? It just says "More will be available next turn" but they never are. I am running the Radious mod and I can use the units in skirmish vs ai battles just not working in campaign.
Dragon32 Aug 22 @ 6:55am 
@Bard
Unsubscribe and resubscribe. Sounds like Steam being Steam.
Bard Aug 21 @ 4:39pm 
Still crashes for me, I'm not familiar with modding, but the crash report states "wh3_default_land_characterscalm_ogr_bruiser_drunkard in table"
"cdir_military_generator_unit_qualities_tables"
"pack file !!!calm_ogr_brusier.pack"
Others say it's working for them so I'm gonna assume it's a compatability issue cause I have like 200 mods installed. Just wanted to pass it along if anyone else has a similar issue
Oz Aug 21 @ 3:22pm 
Thank you for your hard work, Calm