Crusader Kings III

Crusader Kings III

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Infinity Stones
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Jul 17, 2022 @ 4:53pm
Mar 22 @ 12:25pm
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Infinity Stones

In 1 collection by Daltem
My CK3 Mods
2 items
Description
Adds the 6 infinity stones, each overpowered in their own ways.

The stones exist as artifacts, however you can choose to start with the stones by picking their traits in the ruler designer, whereupon game start the trait will be replaced with the artifact!

If no one chooses to start with the stones, then a random ruler will be given a stone, so you can still gather them all eventually even if you don't pick them at the start.

While buying an artifact claim is in vanilla by default (diplo lifestyle), you can also get a claim via a character interaction.

Upon gathering all six infinity stones, the gauntlet can be created, via a decision.
The gauntlet has the effects of all of the stones, and allows for the creation/destruction of other Stones.

As long as you possess at least 1 infinity stone (gauntlet counts too) you will gain the "Wielder of Infinity" trait.
For when you complete lifestyle trees, there's a character interaction that prevents further xp gain, and removes excess perk points

When you possess an Infinity Stone, you gain access to various character interactions, such as granting bloodline traits, healing or imprisoning characters.

Upon acquiring the Space stone, the Snap becomes available via a decision. Various specific groups can be targeted.
(maybe laggy)

Save Game Compatible
If the infinity stone traits persist after game start, there is a decision to manually convert them to artifacts
If you're loading a save game that didn't have this mod, after 5 in-game years, the infinity stones will be randomly distributed. (and can be found via the Wielder trait in the character finder)

Mod Compatibility:
Trait ID range starts at 4700
Vanilla files pregnancy_events and marriage_ai_accept_modifier altered

Artifact only version: https://steamcommunity.com/sharedfiles/filedetails/?id=3038682941

FAQ:
-Mod is too OP
I personally enjoy OP mods, and while i may eventually add an option to the game rules, that allows you to set the level of OP-ness, that probably won't happen for a good while yet.

-Event IDs?
While you can quite easily find the event IDs from the mod files, the event IDs for the stones are , in order of Space, Soul, Mind, Reality, Power, Time, Gauntlet, "infstone_artifact.0001" through to "infstone_artifact.0007"

-Stones have overlapping bonuses
I gave the Stones the abilities and bonuses that they would be capable of.

A fun example of this is that each stone can obliterate entire armies in their own ways.
Space can teleport people inside of each other.
Soul can remove souls, (which is probably lethal?) or instil extreme lethal urges.
Mind can cause brain death.
Reality can turn people to dust.
Power can vaporise people.
Time can send someone back in time just enough that it approximates being teleported inside of yourself.

-The Snap is Laggy/crashes
Yes, it is. there isn't really a way around this, without further reducing the amount of people the snap is affecting.
the reason why it's so laggy is because it affects so many people (>10k). i've already removed lowborn from that list as they're not usually prominent in a game.

- I set my future kids to be (girls/boys), but i got a (boy/girl)
Yeah... I don't know why that happens. From my testing it the vast majority of the time, but sometimes it doesn't. Weird.


German Localisation by Devil [FuSeCo]
Simple Chinese Localisation by Sisyphus
French Localisation by THUOT

To be added:
-AI capability
-More Stone effects (pregnancies take 1 day, etc)
-Decisions and interactions (make characters, mind control, etc)
313 Comments
Daltem  [author] Sep 1 @ 1:30pm 
@crowbot
you can, its in the artifact interactions
Crowbot Aug 31 @ 10:26am 
Not sure if I suggested this before, but it would be nice if you could destroy the stones after you forge the gauntlet.
Daltem  [author] Jun 15 @ 1:16am 
@kipper's strongest warrior
have you tried loading just this mod? theres a 5 yearly maintenance cycle that should fix any hiccups

if thats not happening and you've got pther mods loaded then it likely is a load order issue, so just try moving this mod further down the load order until it works again
Kipper's Strongest Warrior Jun 14 @ 8:50pm 
the infinity stones don't spawn in my games. no one ever possesses them. Is this a load order issue?
hamletsdead Mar 22 @ 12:47pm 
@Daltem, thanks for the unexpectedly quick turnaround, appreciate it. Just FYI your character_interaction_categories file conflicts with Fungaming's cheat mod, as well as Divine Intervention cheat mod (and the patch for both of them). For anyone using both of them, slots 0-18 are already taken. Changing your character interaction file from slot 10 to slot 19 fixes the conflict (and the conflict causes CTD on right click on any character). Not really fixable on your end other than by maybe noting on the description page that the mod includes a character_interaction_categories file which conflicts with some cheat mods.
Daltem  [author] Mar 22 @ 12:28pm 
ok, i've switched the immortal modifier to the new trait, and i checked that the xp cap i added still works
hamletsdead Mar 22 @ 1:32am 
Cool, but I stupidly took all the stones in character creation (b/c greedy) and ended up maxing out every skill tree in less than a year. And there's no way to turn off experience points, so now I have something like an extra 1000 perk points that are totally useless. Funny. Can't believe they don't just have an XP cap.
Alin Mar 21 @ 3:54pm 
A suggestion that should be easy to implement:

We've had an option to toggle immortality for a while now, but I don't think it's working right now.
Considering that the immortal trait was added a few months ago, it would be nice to have the trait itself added to the decision.
Daltem  [author] Mar 21 @ 10:17am 
and if you guys have any suggestions for addons, just pop them in here and i'll make a list
Daltem  [author] Mar 21 @ 10:16am 
Thank you both very much
I'll upload the fix in a few hours