Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Couple issues about balancing, is it possible for you to code the towers as NPCs and give them health that way raiders wont just ignore them? like the basic arrow tower has the least health, then it scales as the quality goes up. Feels kind of cheesy having these untargetable towers.
Also I would suggest maybe upping the cost a bit more, it feels way too cheap to just spam these around and I'm on brutal. make it like 500 arrows per tower, 50 bars, etc something that fits them being so strong to use.