Old World

Old World

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Economic Total Conversion
   
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3.762 MB
Jun 15, 2022 @ 9:24pm
Jun 15, 2022 @ 11:37pm
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Economic Total Conversion

Description
The Mod is in beta.

The mod add the nesecity to craft and process stuff in order to have better things.
At the moment i added Leather and Hemp, that can be carfted to a new resource Material, needed by most units.
Iron Ore crafted to Iron, Raw Stone to Stonebricks(Stone), Lumber to Timber (Wood), Grain and Meat to Food.
New improvements: Smith, Mason, Sawmill, Tanner and Weaver
New specialist: Artisan

To do:
Add Herbs, medicine and a apothecary improvement, and make the units consume them for healing.
Add Carpenter, Sculptor and Armorsmith to craft material and new luxuries.
Add custom specialist for every new building, 3 tiers, and each new specialist tier unlock a material or weapon: ej: steel, crossbows, ships.
Add events with the new resources.
Add horses, camels and elephants new stable mechanism.
Add a jeweler for gems, gold and silver.
Add new resources that produce more flex: Linen and Hemp.

The idea is having a Old World meet Banished game.

At the moment the mod is full functional, but maybe not fully balanced.
3 Comments
JJ Jul 13, 2022 @ 4:28pm 
aww well its cool hopefully u get it running soon :)
Washi  [author] Jul 12, 2022 @ 12:58pm 
its not intended to play is a work in progres
JJ Jul 10, 2022 @ 8:28am 
it looks like steel is being made in the mines like the base game i cant get ore and u don't have the option to buy any of the top bar and same with timber and lumber u cut trees and it gives u timber not lumber other than that its pretty cool slows down the comp from building wonders