Door Kickers 2

Door Kickers 2

69 ratings
I.P.MISSIONS#11:"Point of No Return"
   
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Tags: Missions
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Jun 5, 2022 @ 1:24am
May 10, 2023 @ 7:32am
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I.P.MISSIONS#11:"Point of No Return"

In 1 collection by IrgenPacer
I.P.MISSIONS
43 items
Description
You look into the office across the street armed only with your silent sniperrifle and a night vision.
Your partner is about to free his brother when the door behind him opens and a guard walks in.
A well-aimed shot should fix the problem.
But this is the point of no return.
You have to move through the buildings together,
step by step,while cover the brothers to escape ,with your sniper.
But of course watch your own six,because tangos are in your building too.
Another Squad member should also be arriving in the south-west of the building soon for support.


!!!Attention!!!
Map-Update:
-redesign the south-west stairways
-better trigger-design and positioning
-the reinforcement is now an assault
and have a better spawnpoint
-southdoor of the passage blocked with a chair
from the other side
!!! the chair is destroyable from the southside !!!
21 Comments
IrgenPacer  [author] Oct 18, 2022 @ 11:57am 
@daniel.ibanez
No problem, thanks for replying...
Yes, I fixed the map a little bit a while ago.
It's not too difficult in my opinion... it just plays a little differently than usual^^
SpaceRaccoon Oct 13, 2022 @ 10:15am 
Forgot to reply in June, getting closer sorted the issue and the level can indeed be finished! it's a hard one though! Thanks for making it!
IrgenPacer  [author] Jun 30, 2022 @ 9:59am 
@Ganjirah
Hey you left his brother behind, you got into this situation because of that idiot. If the guy were smarter and not so scared, maybe the bad guys wouldn't have caught him^^.

The Sniper Rifle is just part of the little background story of this map. Of course it is not absolutely necessary, but it makes it a little trickier in your own building.
I am pleased that you have created a replay of this somewhat different map concept.
Well done as always. Thank you
Ganjirah Jun 30, 2022 @ 8:42am 
Amazing map, such a creative concept, I had a blast. Wasn't too hard, took me like 2-3 tries for the single plan/clean run by being careful, first one was my usual pause and play attempt but it was enough to understand where it was going. I didn't feel the need to bring a sniper rifle. The only "negative" thing was the hostage being a dumb : he wouldn't follow, would get stuck randomly, would get scared. I ended up leaving him behind lol. You're becoming one of my favorite map maker with every map you make man it's not funny.

https://youtu.be/AYuQM4DpCHA
Luckschaden Jun 23, 2022 @ 1:45pm 
Finally managed a 3 star both challenges run in ~6:50. Trick was using grenades to clear guys on the sniper side, especially the guy behind the first corner and the one on the outside up north. Those are quite dangerous for wanting a perfect run.

I'm generally patient with maps (unless it's very poorly made, I'll beat it with 3 stars, beat 82 workshop maps so far), but your maps are excellent so it's very easy to give them multiple chances. This is the most creative map I've played, together with Proverbial King's Operation Frostbite (which was much much much harder to beat with both challenges, shudder.) Thanks for making these maps!
IrgenPacer  [author] Jun 23, 2022 @ 2:49am 
@ Luckschaden

I like trying things out with the editor's capabilities. Some things/concepts work great,
others are more specific and require a certain amount of play to make sense atmospherically and playfully.
In order to understand some of the ideas of my scenarios,you should not give up after a try and also read the briefing.
That's why I appreciate that you gave the map a 2nd chance and got the 3 stars!

"I wish the devs added configured mobility/stealth limits". - I wish the same^^

Thank you very much for your feedback.
windwalker129 Jun 22, 2022 @ 6:00am 
@Luckschaden In this game Russian weapons are too weak. But it's not just the weapon itself, it's also the untrained unit. E.g. M4 is different for ranger and for SWAT. But let's discuss this somewhere else.
Luckschaden Jun 22, 2022 @ 5:53am 
Really cool map, impressive that you've made a pretty cool campaign style mission within the constraints of the game.
Luckschaden Jun 22, 2022 @ 5:52am 
Okay, got a three star finish on my second full run. No perfect challenge because the spawns from the staircase surprised me.
Luckschaden Jun 22, 2022 @ 5:33am 
@windwalker129, I find how weapons map to behaviour can be really confusing. For example, an ak74 is worse at dealing with armoured foes up close than an mp5 due to firing delay and firing pattern despite their differences in ammo.