Stellaris

Stellaris

36 ratings
Another Futurama Voice Advisor
   
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File Size
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420.954 MB
May 26, 2022 @ 1:11pm
Jun 24, 2022 @ 1:50pm
4 Change Notes ( view )

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Another Futurama Voice Advisor

Description
Long ago was a mod created by the one and only NotSoBraveDave. I use to this day this marvelous invention from my first minute of playing that ♥♥♥♥♥♥♥ game! (probably, i don't remember after 500 hours of playing that thing !)
available here :
https://steamcommunity.com/sharedfiles/filedetails/?id=1535507574
It was one of my first mod that I downloaded with the ui overhaul.

And then, silence... i play with it but... it become... old like a fine wine but the taste never change.
Suddenly, my inner bender Kicks in two days ago (24/05/22 when the first upload was 26/05/22) : I will make my own futurama advisor with Blackjack and H**kers! Yep... and for 2 days straight i look at the code of the mod and begin to modified it like a maniac.

After 2 days with only coffee as fuel, i finished the mod by going from the 81 lines of the original mods to 134 voice line... it is done. Well time to share it then !

Of course, all credits go to the first creator NotSoBraveDave which, again, created it before this one and the 81 original voice lines of his mod is here (except one to five... ish). So he is the real MVP. I'm just a simple apprentice.
In addition, i take more freedom than NotSoBraveDave as he take one voice for one job (colony = hedonistic robot, science = farnsworth...). Hats off to him for doing that. I wasn't capable of that but i try my best to minimized the number of caracters depending of the events

Content at the last Update :
- advisor lines : 193
- notifications sounds and effects : 33
- music : 2

note : now the voice is no more limited to one caracters per type of event (well, not everytime) but it tried to fit the event. I'm also aware that modifing the ui sound is making the checksum change so here's the one without the modification to make it capable of being used without checksum modification : https://steamcommunity.com/sharedfiles/filedetails/?id=2825412257

for the dev part of the mod :
6/7 season watched and put inside the mod
still have to look also the other thing outside of the 7 seasons
Popular Discussions View All (2)
0
May 27, 2022 @ 2:36pm
PINNED: Bug and future patches
S. Cast.
0
May 26, 2022 @ 1:26pm
PINNED: list of episode with "potential punchline candidates" - recon unit report
S. Cast.
6 Comments
CrusaderQueen Jun 25, 2022 @ 9:06pm 
THANKS SO MUCH!!!! I will never turn this mod off!
S. Cast.  [author] Jun 24, 2022 @ 2:26pm 
updated and new version of the mod available for people who want their checksum clean
S. Cast.  [author] Jun 24, 2022 @ 7:20am 
i think a little and i know what it's happening here. Modification of the UI sound make the mod to modifies the checksum. i will post when i got the time and will to make another one without the UI sound modifications
CrusaderQueen Jun 23, 2022 @ 8:41pm 
Once upon a time this was the greatest advisor mod of all time. Now it apparently modifies the checksum, even though no other advisor mod does :(

I pray for the rebirth of this mod so I can always play with it forever onward!
S. Cast.  [author] Jun 15, 2022 @ 3:28pm 
I will definitly need some feedback about the sounds system outside of the advisor as i don't have the time to play to find out if all the things works as it should and at the correct event. i know that the game "see" them and can play them. However, i don't know if all the event take the sounds.
If anything is weird, let me know here or in the bug and patches discussion.
Have fun with it!
Baka Racker May 29, 2022 @ 5:06pm 
Heh, nice. Dunno if I'll use it, I liked the original mod but the lines are too long sometimes. Good stuff, though, def gets an upvote.