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Mod Load Order
1. Engineers of Life
2. BSW 3
3. Compatibility Patch
I do on some level get that it may be in place to prevent rogue servitors / driven assimilators from farming easy pops, but that can be done once the tech is researched anyways (that is if they can, I haven't played a MA with this mod installed as of yet.)
Perhaps I'm wrong, and as you are entitled to your own creative vision, you may simply not like the concept that synthetic life is responsible for organic life; I could not possibly know that.
Other than this small gripe, I earnestly think this mod is fantastic, I play with it constantly, just, please let me play god-machines.
If you look at the ship_size files for the offspring ships - 21_overlord.txt - you may understand what I mean. You can remove all the namelist files and all the combined compatibility issues.
I wish my advice can help your great works.
Here are the list of the lost IDs :
DRAGON_WEAPON_ICE
DRAGON_SECONDARY_WEAPON_ICE
DRAGON_TERTIARY_WEAPON_ICE
PLANET_KILLER_STAR_CRACKER
PLANET_KILLER_DELUGE
These are new from the Aquatics DLC, so maybe you missed them from then.
And for NV beams, your files has 0,25 instead of 0.25 - comma instead of period.
So they got 0 accuracy and 0 tracking, and no DPS.