Stellaris

Stellaris

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(Planetary Diversity Patch) Animated Merfolk Species
   
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File Size
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341.313 KB
May 1, 2022 @ 4:25pm
May 10 @ 8:33pm
24 Change Notes ( view )
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(Planetary Diversity Patch) Animated Merfolk Species

Description
Patch for Planetary Diversity.

its only required if you have Planetary Diversity.

1# Animated Merfolk Species
2# Planetary Diversity/ diversity addons
3# (Planetary Diversity Patch) Animated Merfolk Species


Mod order can be found in my profile or here!, but generally have this at the very bottom.
27 Comments
Etiluos  [author] May 10 @ 8:52pm 
All the species mods should be working for 3.12 version now.
Etiluos  [author] May 3 @ 8:46pm 
@Major Astolfo
yup a problem on my side, I don't know how all the files on that got deleted. I fix it and re uploaded should be good now.
Major Astolfo May 3 @ 7:12am 
I already tried re-subscribing. I also downloaded the mod through Steam cmd, to check if it worked that way, but there were still no files, except for the descriptor and the thumbnail.
Etiluos  [author] May 2 @ 6:46pm 
@ Major Astolfo
it shouldn't be that, can you un-subscribe and re-subscribe again? i'll check in my end
Major Astolfo May 1 @ 5:32am 
After i downloaded the mod I noticed that there are no files in the folders. The only files are the descriptor file and the thumbnail file. Is this intentional?
Etiluos  [author] Apr 28 @ 5:54pm 
I updated it sorry about being late on it got busy with other stuff.
Andromeda  [author] Apr 12 @ 7:19pm 
thanks ill upload a patch as soon as i can get the files to the other author who has upload perms
Andromeda  [author] Apr 12 @ 6:55pm 
oh! pd must have changed some stuff, ill have to look at all that
finalfrog Jan 26 @ 8:55pm 
I found similar issues with a couple other PD planet types and did my best to fix those issues in mer_buildings.txt without messing with your balance tweaks. Here's a patch if you're interested https://pastebin.com/jx7cLx1w
finalfrog Jan 26 @ 7:30pm 
When I build the vents building on the Aquatic world added by Planetary Diversity they can be constructed but immediately get deleted. I'm not too familiar with Stellaris modding, but skimming through mer_buildings.txt it looks like the the NOR lists for destroy_trigger are missing the following planet classes: pc_aquatic, pc_aquatic_superhab, pc_aquatic_cave. I compared it to the file in the latest version of Animated Merfolk Species and it also looks like the modifiers aren't the same. Are they out of date or does this mod also do some re-balancing?