Stellaris

Stellaris

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Origin : Elder Race
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24.869 MB
30 apr, 2022 @ 3:27
15 maj, 2023 @ 9:23
70 ändringsnotiser ( visa )

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Origin : Elder Race

Beskrivning
By picking origin of this mod, you can exclusively use Vanilla Fallen empire features

- Fallen empire starting systems
- Fallen empire species (servant, robot, extra gene points)
* main species will have appropriate traits based on ethics regardless of what you had decided in Empire designer
- Fallen empire ships
- Fallen empire building, jobs
- Fallen empire defense platform
- Fallen empire permanent modifiers,
- Fallen empire civic and government
- Fallen empire vassal types

this mod is focusing on vanilla fallen empire role playing so not excessive contents(over vanilla) are in here
All special, overpowered modifiers applied to empire which uses this origin are all same with vanilla Fallen empire.
Of course, there are also disadvantages of Fallen empire(main species can only have precursor jobs)

Add-on mod (optional) - https://steamcommunity.com/sharedfiles/filedetails/?id=2961294503


How to awaken my empire
- Activate at least 6 ascension perks
- Activate late game crisis
53 kommentarer
IcyKnightmare 12 jun @ 14:18 
FYI for anyone using this: The mod still works fine from what I've seen, but FE ships do not have the extra weapon slots they got in 3.12. The actual cosmogenesis variants of FE ships are unaffected.
Mortarch Of Blood 15 feb @ 9:33 
Does this need updating?
eztoom 23 sep, 2023 @ 18:16 
Can you add me on discord, I have a juicy commission for you. I pay well.
TheJMan5c 2 aug, 2023 @ 21:41 
found it its called { modifier = fe_ship_cost_modifier } for anyone else curios
TheJMan5c 2 aug, 2023 @ 20:18 
by chance do you know the name for the "ascendancy shipwrights" modifier?
Jorick 27 jun, 2023 @ 8:11 
Hello, besides the bug Zeypheron mentionned, your mod is very well made. However, I wish there was a way to get an option to make it impossible to build new automated buildings, as this technology is lost lore-wise. Perhaps instead there should be a way to "steal" existing buildings to relocate them on one of our planets once we take the FEs' capital systems ?

Again, very good mod.
Zeypheron 31 maj, 2023 @ 0:07 
Just to let you know, the new update seems to have introduced a bug with the Elder Race origin as a whole (not specific to this mod, I've encountered this issue with other mods that enable Elder Race) where that the ruler you create in the empire creator has their portrait replaced with a new portrait at the start of the game. However, this portrait is not not randomized and the portrait will always change to the same portrait every game (unless obviously you change species pack, in which case there will be a different set portrait for that species pack).
q.sahmar57 26 maj, 2023 @ 14:21 
battlecruiser can't use cloaking device :(
arden 20 maj, 2023 @ 12:54 
Correction: bug appears to happen when a ship/fleet moves to a system it has not been in previously.
arden 20 maj, 2023 @ 12:52 
Having a bug in 3.8.2 where a science ship moving to another system will cause me to meet myself. This doesn't have any effect other than being a mildly annoying popup.