Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

152 ratings
Batmobile (Arkham Knight)
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CATEGORY: Cars
File Size
Posted
Updated
257.809 MB
Apr 11, 2022 @ 9:34pm
Nov 18, 2022 @ 12:23pm
12 Change Notes ( view )
You need DLC to use this item.

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Batmobile (Arkham Knight)

Description
This mod adds the Batmobile from Arkham Knight to the game. Fully equiped with all the toys needed to chanel you inner vigilante.





Description
The Batmobile returned as Batman's main mode of transportation, replaced the Batwing from Arkham Origins, and was much more upgraded than previous versions with newer technology and non-lethal weapons inserted, which gave it a tank-like "Battle Mode". It could also be attached to the Batwing (which not only allowed it to be rapidly transported for deployment, but also allowed for the aircraft to interface with the car to apply upgrades). Unlike in previous games, Batman actively employed the Batmobile for most of his one-night battle with Scarecrow, Deathstroke and the Arkham Knight.



Variants and Spawn Locations
The Batmobile comes in 6 variants :
- The Poor guy's Batmobile : The base model with combustion engine, limited armor platine and an engine bay so big it can handle everything you throw at it. You can LS-swap it for all I care... You will find it everywhere.
- The Pursuit mode Batmobile : The one and only, used by the cape crusader to fight crime in the streets of Gotham. Powered by a huge electric engine for maximum torque and speed. Your only hope to find it is to miraculousely end in the Wayne Manor while raiding the Barns or if he park it in a junkyard and ends up forgetting where it was.
- The Jockerfied Batmobile : The perfect tool to satisfy your psycopathic needs. It comes equiped with a big engine, a sick paintjob and a flower-squirting canon (result may vary). The Gotham police Dept' has so muh of those machines that they sells them at the charity auctions or throw them in the junks.
- The Prototype Batmobile : Same as the OG Batmobile. Just less shiny...
- The WayneMobile : I'm rich and they know it...
- The Speederboard Crusher : Made specifically for the youtubers out there that have a Speederboard for the fastest cars available in game. This monster has one single goal : Make everybody cry in shame. If you can handle it that is...



DLC Requiered
All of them.
You can enjoy some variants without any DLC but the Electric is needed for the Pursuit mode Batmobile, the WayneMobile, the Jokerfied and the Prototype Batmobile.



Others informations
Include 7 liveries

The Prototype Batmobile is a weird machine that has its own set of parts. Those parts don't go on the other Batmobiles (Well, they do but you will look very stupid)

Unrealistic tire size is as option that is needed for this mod.

If you can't find a way to access the engine bay, look in the containment unit (the trunk). A screenshot even provide you with a clue to access it...



Ways To Help Me Out

If you like the work I do you can make a donation:
[paypal.me]
You can also consider subscribing and ringing the bell... Ooops, wrong place.




2022 © French_Toast!
Popular Discussions View All (1)
2
Apr 13, 2022 @ 2:55pm
May I publish CONFIG?
zaraki
100 Comments
Akhlys Feb 22 @ 7:41am 
this is a really cool car, but the fact that it needs ~$30 in DLC really makes it a no go unless you already bought all the DLC anyway.
Sadly I only realized the DLC requirements when I first got one to repair. I was so happy - at first :D
Greyhaven Dec 29, 2024 @ 11:58pm 
I gave up. I bought it for like 190K and sold it without repairing any of it except the frame the body parts, which was only at 93% because of that blasted last piece car part 2. I sold it for like 1.1 million. Not bad. Could have got more but with builds like this I don't bother.
Greyhaven Dec 29, 2024 @ 11:54pm 
I found this at the junkyard and was excited to rebuild. However, I cannot find where to place the "Car Part 2" I have looked over this car from top to bottom but have no idea where it goes. This build will not be 100% across the board and I am bummed. :(
Yeazzal Dec 21, 2024 @ 5:35am 
Is there any chance of getting the 1960s Batmobile?
French_toast!  [author] Jul 11, 2024 @ 10:20am 
Sadly, I haven't really messed with the gear ratio while I was modding this behemoth. I remember I gave Virtual Mechanig gear ratios for the Speederboard Crusher variant to ensure my mod was number one but it was a long trime ago, before the drag strip was implemented in the game (back in the time we made tose test run on the less-than-smooth tarmac of the airfield)
Dredin Jun 25, 2024 @ 8:12am 
can you share accurate gear ratios for this car? something like this (this is for another car):

Final Drive: 3.30
1st: 2.65
2nd: 1.93
3rd: 1.49
4th: 1.19
5th: 0.99
6th: 0.84
French_toast!  [author] Mar 25, 2024 @ 11:14pm 
Hmmm... What are your pc config guys ? I have no problem with the loading of my game, maybe it's a CGU issue...
RaInJuTsUxD Mar 17, 2024 @ 2:41pm 
I put the WayneMobile fenders on The Prototype batmobile and after that my game only loads up to 80% and doesn't start
luftfisch Jan 4, 2024 @ 12:19pm 
shaosmith1986 posted earlier of the game loading stayed at 80%... The only work I did to the batmobile was to put on back fenders. The right was Prototype as the model. The left was a white one that I found earlier in the junkyard. Maybe this bug has something to do with the fenders...
luftfisch Jan 4, 2024 @ 12:11pm 
I just found the Prototype Batmobile in an auction, got it into my base, then I visited another barn but cannot load the game since. It always hangs at 80%. Any idea? This mod was the last one I installed. Before everything was fine...