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This was one of my initial workarounds, as I joined a default map with the VR addon being the only one enabled/installed, it still presented the same information. The prompt 'Invalid SteamID' probably comes from either a recent GMoD update or something on my end, still have yet to know the source.
VRMod: Invalid SteamID "characterYaw" found in player table
VRMod: Invalid SteamID "StopCharacterSystem" found in player table
VRMod: Invalid SteamID "viewModelInfo" found in player table
VRMod: Invalid SteamID "defaultOpenHandAngles" found in player table
VRMod: Invalid SteamID "defaultClosedHandAngles" found in player table
VRMod: Invalid SteamID "StartCharacterSystem" found in player table
VRMod: Invalid SteamID "closedHandAngles" found in player table
VRMod: Invalid SteamID "zeroHandAngles" found in player table
VRMod: Invalid SteamID "openHandAngles" found in player table
Unsure about the source of this, would like some help
Medium update.
It has been debugged, but the possibility of glitches cannot be ruled out.
If the number of subscriptions in the ‘Backup Version’ at the bottom of the page exceeds a certain number of subscriptions, a revert will be made.
1. The firing of the LVS-Tank has been changed to Secondary Fire.
2.We have tried to fix the problem of not being able to control LVS and Glide vehicles in multiplayer... but to be honest, we may have failed.
If it didn't work, please let us know in the comments so we can revert to the old version.
3. When vrmod_menu is opened, if there was no keyconfig setting, the generation process is now always performed.
4. vrmod_menu menu size has been increased.
Hopefully this will not break the consistency.
--[Backup version]--
https://steamcommunity.com/sharedfiles/filedetails/?id=3478212383
head still follows hand tho